Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Orc Arrer Boyz unit card

Orc Arrer Boyz

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Health

77 per model

6,930

top 28% of class

Armour

30

bottom 41% of class

Leadership

55

bottom 30% of class

Speed

31

bottom 20% of class

Melee attack

23

top 50% of class

Melee defence

14

bottom 6% of class

Weapon strength

26 base + 8 armour-piercing

34

top 20% of class

Charge bonus

10

top 45% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

22

bottom 41% of class

Missile damage

14 base + 6 AP

20

bottom 43% of class

Reload time

11 s

bottom 44% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.