
Health
77 per model
6,930
top 28% of class
Armour
30
bottom 41% of class
Leadership
55
bottom 30% of class
Speed
31
bottom 20% of class
Melee attack
23
top 50% of class
Melee defence
14
bottom 6% of class
Weapon strength
26 base + 8 armour-piercing
34
top 20% of class
Charge bonus
10
top 45% of class
Ranged
Range
140 m
bottom 44% of class
Ammunition
22
bottom 41% of class
Missile damage
14 base + 6 AP
20
bottom 43% of class
Reload time
11 s
bottom 44% of class
Damage per 10 s
18
bottom 27% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.