Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Orc Arrer Boyz unit card

Orc Arrer Boyz

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

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Orc Arrer Boyz are Greenskins missile infantry: 6,930 HP across 90 models, armour 30, melee attack 23, melee defence 14, weapon strength 34, range 140 m, missile damage 1,636 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. Unit key wh_main_grn_inf_orc_arrer_boyz. Patch 9.0.4, from the game's data tables.

Health

77 per model

6,930

top 28% of class

Armour

30

bottom 41% of class

Leadership

55

bottom 30% of class

Speed

31

bottom 20% of class

Melee attack

23

top 50% of class

Melee defence

14

bottom 6% of class

Weapon strength

26 base + 8 armour-piercing

34

top 20% of class

Charge bonus

10

top 45% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

22

bottom 41% of class

Missile damage

14 base + 6 AP

20

bottom 43% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Bought with Scrap

  • Combat Skinsacks

    Bag · 70 Scrap

    • Ammunition: +20%
    • Reload time reduction: +15%
  • Wizardly Weapons

    Flask · 50 Scrap · only Bonerattlaz, Crooked Moon

    • Passive ability: "Wizardly Weapons"
  • Betta Bows

    Weapon · 30 Scrap

    • Range: +20%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Orc Arrer Boyz vs Goblin Archers

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.