Health
133 per model
5,320
Armour
50
Leadership
36
Speed
58
Melee attack
26
Melee defence
20
Weapon strength
9 base + 24 armour-piercing, +11 vs infantry
33
Charge bonus
40
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Squig
This unit counts as a Squig for ability targeting
Abilities
Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Squigs Go WildAugment · +12 LeadershippassiveSquigs Go WildAugment+12 LeadershipPassiveIf a Squig is not told what to bite, it will bite anything. Me, you, itself - anything!
Who can field it
- Grimgor's 'Ardboyz
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc26_grn_inf_squig_herd_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.