Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mangler Squigs unit card

Mangler Squigs

Monster· Monstrous Beasts· Tier 2· 4 models at Ultra size

Comes with Omens of Destruction – Greenskins(Warhammer III)

Duel it in the combat calculator →

Mangler Squigs are Greenskins monster: 6,152 HP across 4 models, armour 40, melee attack 40, melee defence 22, weapon strength 140. It costs 950 in the campaign and in multiplayer. They come with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_cav_mangler_squig. Patch 9.0.4, from the game's data tables.

Health

1,538 per model

6,152

bottom 13% of class

Armour

40

bottom 13% of class

Leadership

55

bottom 3% of class

Speed

82

top 34% of class

Melee attack

40

bottom 22% of class

Melee defence

22

bottom 1% of class

Weapon strength

40 base + 100 armour-piercing, +20 vs infantry

140

bottom 4% of class

Charge bonus

65

top 15% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Squig

    This unit counts as a Squig for ability targeting

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • Force of Total DestructionExplosion · Entities explode on deathpassive

Upgrades

Bought with Scrap

  • Scrap Barding

    Armour · 30 Scrap

    • Melee defence: +6
  • Squig Spikes

    Weapon · 55 Scrap

    • Bonus vs Infantry: +5
    • Charge bonus: +20

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 80.1% of the game's 99 monsters units in melee. Per 1,000 gold: 84.4 damage per second against Chaos Warriors; it lasts 18.7 s against one unit of them.

Beats, at a similar price: Bastiladon (Solar Engine) (3.75× faster), Bastiladon (Ark of Sotek) (2.60× faster), Brood Horror (2.01× faster)

Loses to, at a similar price: Beast of Nurgle (1.23× slower), Feral Stegadon (1.18× slower), Dread Maw (1.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Greenskin units ranked.

Patch changes

Patch 9.0.3

  • Base weapon damage38 → 40(+2)
  • Armour-piercing damage90 → 100(+10)

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.