
Mangler Squigs
Monster· Monstrous Beasts· Tier 2· 4 models at Ultra size
Comes with Omens of Destruction – Greenskins(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mangler Squigs are Greenskins monster: 6,152 HP across 4 models, armour 40, melee attack 40, melee defence 22, weapon strength 140. It costs 950 in the campaign and in multiplayer. They come with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_cav_mangler_squig. Patch 9.0.4, from the game's data tables.
Health
1,538 per model
6,152
Armour
40
Leadership
55
Speed
82
Melee attack
40
Melee defence
22
Weapon strength
40 base + 100 armour-piercing, +20 vs infantry
140
Charge bonus
65
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Squig
This unit counts as a Squig for ability targeting
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Force of Total DestructionExplosion · Entities explode on deathpassiveForce of Total DestructionExplosionEntities explode on deathPassive · Duration 1.1 s · Wind-up 1.5 sEven simple destruction can be harnessed by a greater will. With Mangler Squigs, the metaphor is lost but the harnessing remains, in a terrifyingly literal sense.
Upgrades
Bought with Scrap

Scrap Barding
Armour · 30 Scrap
- Melee defence: +6

Squig Spikes
Weapon · 55 Scrap
- Bonus vs Infantry: +5
- Charge bonus: +20
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 100 of 140 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Light infantry-sized units — large, mass 3,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Bastiladon (Solar Engine) (3.75× faster), Bastiladon (Ark of Sotek) (2.60× faster), Brood Horror (2.01× faster)
Loses to, at a similar price: Beast of Nurgle (1.23× slower), Feral Stegadon (1.18× slower), Dread Maw (1.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Greenskin units ranked.
Patch changes
- Base weapon damage38 → 40(+2)
- Armour-piercing damage90 → 100(+10)
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.