Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
River Trolls unit card

River Trolls

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Health

494 per model

7,904

bottom 25% of class

Armour

40

bottom 32% of class

Leadership

45

bottom 2% of class

Speed

54

bottom 35% of class

Melee attack

34

bottom 35% of class

Melee defence

40

top 37% of class

Weapon strength

35 base + 70 armour-piercing

105

top 43% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Overwhelming OdourHex (Area) · -6 Melee Attackpassive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Every version of River Trolls

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
GreenskinsMonstrous Infantry7,90416404554344010530900225wh2_dlc15_grn_mon_river_trolls_0
NorscaMonstrous Infantry7,90416404554344010530900225wh3_dlc27_throgg_mon_river_trolls_0

Who can field it

  • Grimgor's 'Ardboyz
  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.