Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
River Trolls unit card

River Trolls

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

River Trolls are Greenskins and Norsca monstrous infantry: 7,904 HP across 16 models, armour 40, melee attack 34, melee defence 40, weapon strength 105. It costs 900 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_river_trolls_0. Patch 9.0.4, from the game's data tables.

Health

494 per model

7,904

bottom 25% of class

Armour

40

bottom 32% of class

Leadership

45

bottom 2% of class

Speed

54

bottom 35% of class

Melee attack

34

bottom 35% of class

Melee defence

40

top 37% of class

Weapon strength

35 base + 70 armour-piercing

105

top 43% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Overwhelming OdourHex (Area) · -6 Melee Attackpassive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Upgrades

Bought with Scrap

  • Swamp Shroom Powda

    Bag · 50 Scrap

    • Battle healing cap: +20%
    • Incoming Healing Modifier: +10%
  • Liquor Flasks

    Flask · 60 Scrap

    • Leadership: +15
    • Physical resistance: 5%
  • Bone Basha

    Weapon · 45 Scrap

    • Melee attack: +3
    • Weapon strength: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 70.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 92.1 damage per second against Chaos Warriors; it lasts 40.2 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (10.94× faster), Ushabti (Great Bows) (6.66× faster), Leadbelchers (5.98× faster)

Loses to, at a similar price: Ogre Bulls (Ironfists) (1.39× slower), Chaos Furies (Tzeentch) (1.35× slower), Oceanids (1.21× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Greenskin units ranked.

Match-ups people search for: River Trolls vs Stone Trolls

Every version of River Trolls

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
GreenskinsMonstrous Infantry7,90416404554344010530900225wh2_dlc15_grn_mon_river_trolls_0
NorscaMonstrous Infantry7,90416404554344010530900225wh3_dlc27_throgg_mon_river_trolls_0

Who can field it

  • Greenskins · Grimgor's 'Ardboyz
  • Norsca · World Walkers · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Norsca has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.