Health
494 per model
7,904
Armour
40
Leadership
45
Speed
54
Melee attack
34
Melee defence
40
Weapon strength
35 base + 70 armour-piercing
105
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Overwhelming OdourHex (Area) · -6 Melee AttackpassiveOverwhelming OdourHex (Area)-6 Melee AttackPassive · Range 35 m"If you thought them Hags smelt bad from a distance, just wait until you get up close…"
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Every version of River Trolls
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsMonstrous Infantry | 7,904 | 16 | 40 | 45 | 54 | 34 | 40 | 105 | 30 | 900 | 225 | wh2_dlc15_grn_mon_river_trolls_0 |
| NorscaMonstrous Infantry | 7,904 | 16 | 40 | 45 | 54 | 34 | 40 | 105 | 30 | 900 | 225 | wh3_dlc27_throgg_mon_river_trolls_0 |
Who can field it
- Grimgor's 'Ardboyz
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.