Health
77 per model
6,930
top 28% of class
Armour
0
bottom 1% of class
Leadership
55
bottom 30% of class
Speed
37
top 39% of class
Melee attack
24
top 49% of class
Melee defence
10
bottom 3% of class
Weapon strength
26 base + 9 armour-piercing
35
top 14% of class
Charge bonus
12
top 35% of class
Ranged
Range
140 m
bottom 44% of class
Ammunition
22
bottom 41% of class
Missile damage
14 base + 6 AP
20
bottom 43% of class
Reload time
11 s
bottom 44% of class
Damage per 10 s
18
bottom 27% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.