Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Savage Orc Arrer Boyz unit card

Savage Orc Arrer Boyz

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Duel it in the combat calculator →

Savage Orc Arrer Boyz are Greenskins missile infantry: 6,930 HP across 90 models, armour 0, melee attack 24, melee defence 10, weapon strength 35, range 140 m, missile damage 1,636 per 10 s for the whole unit. It costs 550 in the campaign and in multiplayer. Unit key wh_main_grn_inf_savage_orc_arrer_boyz. Patch 9.0.4, from the game's data tables.

Health

77 per model

6,930

top 28% of class

Armour

0

bottom 1% of class

Leadership

55

bottom 30% of class

Speed

37

top 39% of class

Melee attack

24

top 49% of class

Melee defence

10

bottom 3% of class

Weapon strength

26 base + 9 armour-piercing

35

top 14% of class

Charge bonus

12

top 35% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

22

bottom 41% of class

Missile damage

14 base + 6 AP

20

bottom 43% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Scrap

  • Ivory Armguards

    Armour · 20 Scrap

    • Armour: +5
    • Melee defence: +3
  • Idol of Gork

    Bag · 50 Scrap · only Crooked Moon, The Bloody Handz

    • Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
  • Hairstring Bows

    Weapon · 40 Scrap

    • Missile strength: +20%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.