Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Snotling Pump Wagons (Spiky Rollers) unit card

Snotling Pump Wagons (Spiky Rollers)

Chariot· War Machine· Tier 2· 12 models (crew of 24) at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Snotling Pump Wagons (Spiky Rollers) are Greenskins chariot: 6,288 HP across 12 models, armour 60, melee attack 30, melee defence 22, weapon strength 35. It costs 900 in the campaign and 850 in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0. Patch 9.0.4, from the game's data tables.

Health

524 per model

6,288

top 29% of class

Armour

60

bottom 27% of class

Leadership

60

bottom 15% of class

Speed

60

bottom 30% of class

Melee attack

30

bottom 48% of class

Melee defence

22

bottom 30% of class

Weapon strength

12 base + 23 armour-piercing, +15 vs infantry

35

bottom 24% of class

Charge bonus

35

bottom 27% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Pump Harder Ladz!Augment · +25% Charge Speed, -97.5% Dealt Collision Knocked Back Threshold…passive

Upgrades

Bought with Scrap

  • Pump Plating

    Armour · 30 Scrap

    • Unit mass: +20%
    • Physical resistance: 5%
  • Less Lucky Banners

    Bag · 50 Scrap · only Broken Axe, Crooked Moon

    • Melee defence: +1 (how lucky!)
    • Melee attack: +5
    • Ward save: +5%
  • Wagon Weelz

    Mount · 40 Scrap

    • Charge bonus: +20
    • Speed: +15%
  • Shrapnel Rollers

    Weapon · 35 Scrap

    • Armour: +15
    • Weapon strength: +10%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 32.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 47.2 damage per second against Chaos Warriors; it lasts 24.9 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (14.10× faster), War Wagons (11.64× faster), Tiranoc Chariots (5.48× faster)

Loses to, at a similar price: Questing Knights (10.65× slower), Nehekharan Horsemen (8.20× slower), Cold One Spear-Riders (8.14× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.