Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Black Orcs (Great Weapons) unit card

Black Orcs (Great Weapons)

Melee infantry· Great Axe Infantry· Tier 3· 80 models at Ultra size

Health

135 per model

10,800

top 9% of class

Armour

110

top 10% of class

Leadership

72

top 48% of class

Speed

29

bottom 24% of class

Melee attack

38

top 34% of class

Melee defence

32

bottom 39% of class

Weapon strength

14 base + 36 armour-piercing

50

top 18% of class

Charge bonus

36

top 8% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Unstoppable ChoppasAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…active

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.