Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Snotling Pump Wagons (Flappas) unit card

Snotling Pump Wagons (Flappas)

Chariot· War Machine· Tier 2· 12 models (crew of 24) at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Snotling Pump Wagons (Flappas) are Greenskins chariot: 5,088 HP across 12 models, armour 50, melee attack 26, melee defence 24, weapon strength 25. It costs 650 in the campaign and 700 in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_grn_veh_snotling_pump_wagon_flappas_0. Patch 9.0.4, from the game's data tables.

Health

424 per model

5,088

bottom 29% of class

Armour

50

bottom 14% of class

Leadership

55

bottom 5% of class

Speed

70

top 47% of class

Melee attack

26

bottom 36% of class

Melee defence

24

bottom 42% of class

Weapon strength

10 base + 15 armour-piercing, +15 vs infantry

25

bottom 3% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Pump Harder Ladz!Augment · +25% Charge Speed, -97.5% Dealt Collision Knocked Back Threshold…passive

Upgrades

Bought with Scrap

  • Pump Plating

    Armour · 30 Scrap

    • Unit mass: +20%
    • Physical resistance: 5%
  • Less Lucky Banners

    Bag · 50 Scrap · only Broken Axe, Crooked Moon

    • Melee defence: +1 (how lucky!)
    • Melee attack: +5
    • Ward save: +5%
  • Wagon Weelz

    Mount · 40 Scrap

    • Charge bonus: +20
    • Speed: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 30.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 38.4 damage per second against Chaos Warriors; it lasts 23.6 s against one unit of them.

Beats, at a similar price: Corpse Cart (Balefire) (30.33× faster), Corpse Cart (Unholy Lodestone) (30.33× faster), War Wagons (8.62× faster)

Loses to, at a similar price: Nehekharan Horsemen (11.66× slower), Feral Cold Ones (10.15× slower), Orc Boar Boy Big 'Uns (10.03× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.