
Night Goblin Squig Hoppers
Melee cavalry· Cavalry· Tier 2· 40 models (crew of 60) at Ultra size
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Night Goblin Squig Hoppers are Greenskins melee cavalry: 4,080 HP across 40 models, armour 25, melee attack 28, melee defence 20, weapon strength 32. It costs 650 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_squig_hoppers_0. Patch 9.0.4, from the game's data tables.
Health
102 per model
4,080
Armour
25
Leadership
60
Speed
82
Melee attack
28
Melee defence
20
Weapon strength
10 base + 22 armour-piercing, +10 vs infantry
32
Charge bonus
32
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Squig
This unit counts as a Squig for ability targeting
Upgrades
Bought with Scrap

Thicka Robes
Armour · 35 Scrap
- Leadership: +10
- Melee defence: +5

Scrap Saddles
Mount · 35 Scrap
- Armour: +15
- Speed: +15%

Squig Spikes
Weapon · 55 Scrap
- Bonus vs Infantry: +5
- Charge bonus: +20
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 10e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 22 of 32 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Corpse Cart (Balefire) (67.34× faster), Corpse Cart (Unholy Lodestone) (67.34× faster), Chaos Chariots (6.29× faster)
Loses to, at a similar price: Nehekharan Horsemen (3.46× slower), Dark Riders (Shields) (2.91× slower), Glade Riders (Spears) (2.69× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.