Health
114 per model
6,840
top 46% of class
Armour
35
bottom 25% of class
Leadership
60
bottom 19% of class
Speed
70
bottom 10% of class
Melee attack
26
bottom 16% of class
Melee defence
20
bottom 1% of class
Weapon strength
10 base + 20 armour-piercing
30
bottom 16% of class
Charge bonus
56
top 27% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.