Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Goblins unit card

Goblins

Melee infantry· Sword Infantry· Tier 1· 160 models at Ultra size

Duel it in the combat calculator →

Goblins are Greenskins melee infantry: 8,960 HP across 160 models, armour 25, melee attack 24, melee defence 24, weapon strength 26. It costs 300 in the campaign and in multiplayer. Unit key wh3_main_grn_inf_goblins_sword_shield. Patch 9.0.4, from the game's data tables.

Health

56 per model

8,960

bottom 43% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

25

bottom 29% of class

Leadership

50

bottom 11% of class

Speed

33

bottom 42% of class

Melee attack

24

bottom 15% of class

Melee defence

24

bottom 13% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 16% of class

Charge bonus

12

bottom 29% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Bought with Scrap

  • Padded Shields

    Armour · 20 Scrap

    • Passive ability: "Padded Shields"
  • Spiky Bitz

    Weapon · 50 Scrap

    • Armour-piercing weapon damage: +3

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 90.2% of the game's 194 infantry units in melee. Per 1,000 gold: 204.7 damage per second against Chaos Warriors; it lasts 81.7 s against one unit of them.

Beats, at a similar price: Nurglings (2.72× faster), Miners (1.95× faster), Ungor Spearmen Herd (1.89× faster)

Loses to, at a similar price: Zombie Pirate Deckhand Mob (1.29× slower), Men-at-Arms (1.12× slower), Men-at-Arms (Shields) (1.03× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 300 multiplayer gold. Greenskin units ranked.

Match-ups people search for: Goblins vs Gnoblars · Goblins vs Night Goblins

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.