Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Night Goblins unit card

Night Goblins

Melee infantry· Sword Infantry· Tier 1· 160 models at Ultra size

Duel it in the combat calculator →

Night Goblins are Greenskins melee infantry: 8,960 HP across 160 models, armour 15, melee attack 26, melee defence 24, weapon strength 27. It costs 400 in the campaign and in multiplayer. Unit key wh_main_grn_inf_night_goblins. Patch 9.0.4, from the game's data tables.

Health

56 per model

8,960

bottom 43% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

15

bottom 10% of class

Leadership

44

bottom 5% of class

Speed

35

top 48% of class

Melee attack

26

bottom 20% of class

Melee defence

24

bottom 13% of class

Weapon strength

20 base + 7 armour-piercing

27

bottom 19% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Upgrades

Bought with Scrap

  • Thicka Robes

    Armour · 35 Scrap

    • Leadership: +10
    • Melee defence: +5
  • Fungus Flasks

    Flask · 50 Scrap · only Crooked Moon

    • Passive ability: "Night Goblin Poison"
  • Spikier Bitz

    Weapon · 50 Scrap

    • Armour-piercing weapon damage: +5

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 74.4% of the game's 194 infantry units in melee. Per 1,000 gold: 204 damage per second against Chaos Warriors; it lasts 57.6 s against one unit of them.

Beats, at a similar price: Grail Reliquae (196.29× faster), Pigback Riders (2.64× faster), Nasty Skulkers (2.50× faster)

Loses to, at a similar price: Men-at-Arms (Shields) (1.60× slower), Goblins (1.60× slower), Clanrats (1.47× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 400 multiplayer gold. Greenskin units ranked.

Match-ups people search for: Night Goblins vs Goblins · Night Goblins vs Nasty Skulkers

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.