
Feral Wyvern
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Comes with Rakarthfree(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Feral Wyvern is Greenskins and Dark Elves monster: 6,640 HP, armour 60, melee attack 44, melee defence 28, weapon strength 450. It costs 1,300 in the campaign and 1,200 in multiplayer. It comes with Rakarth. Unit key wh2_twa03_grn_mon_wyvern_0. Patch 9.0.4, from the game's data tables.
Health
6,640
Armour
60
Leadership
60
Speed
110
Melee attack
44
Melee defence
28
Weapon strength
150 base + 300 armour-piercing
450
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Scrap

Strapped Plates
Armour · 50 Scrap
- Missile resistance: 20%

Spiky Claw Bitz
Weapon · 75 Scrap
- Bonus vs Infantry: +15
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 300 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Light infantry-sized units — large, mass 3,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (4.86× faster), Exalted Flamer of Tzeentch (3.16× faster), Bastiladon (Solar Engine) (2.15× faster)
Loses to, at a similar price: Curs'd Ettin (4.26× slower), Treeman (4.16× slower), Chaos Giant (3.18× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Greenskin units ranked.
Every version of Feral Wyvern
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Greenskins, Dark ElvesFlying Monster | 6,640 | 1 | 60 | 60 | 110 | 44 | 28 | 450 | 80 | 1,300 | 325 | wh2_twa03_grn_mon_wyvern_0 |
| GreenskinsFlying Monster | 6,640 | 1 | 60 | 60 | 110 | 44 | 28 | 450 | 80 | 1,300 | 325 | wh2_dlc15_grn_mon_wyvern_waaagh_0 |
Who can field it
- Dark Elves · Naggarond · extended roster
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Dark Elves has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc26_grn_mon_wyvern_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.