Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Feral Wyvern unit card

Feral Wyvern

Monster· Flying Monster· Tier 4· 1 model at Ultra size

Health

6,640

bottom 21% of class

Armour

60

bottom 31% of class

Leadership

60

bottom 10% of class

Speed

110

top 6% of class

Melee attack

44

bottom 32% of class

Melee defence

28

bottom 7% of class

Weapon strength

150 base + 300 armour-piercing

450

bottom 33% of class

Charge bonus

80

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

Abilities

  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Every version of Feral Wyvern

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Greenskins, Dark ElvesFlying Monster6,640160601104428450801,300325wh2_twa03_grn_mon_wyvern_0
GreenskinsFlying Monster6,640160601104428450801,300325wh2_dlc15_grn_mon_wyvern_waaagh_0

Who can field it

  • Naggarond
  • Grimgor's 'Ardboyz

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc26_grn_mon_wyvern_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.