
Greenskins · Immortal Empires
Ironclaw Orcs
wh3_dlc26_grn_gorbad_ironclawComes with Omens of Destruction – Greenskins(Warhammer III)
Ironclaw Orcs is a playable Greenskins faction in Total War: Warhammer III, led by Gorbad Ironclaw. In Immortal Empires it starts in Black Crag with 2 regions. It comes with Omens of Destruction – Greenskins. Faction key wh3_dlc26_grn_gorbad_ironclaw. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Black Crag (Death Pass)
- 1.Crooked Moon Mutinous Gits — Karak Eight Peaks · near (2.0%) · minor faction
- 2.Karak Azul — Karak Azul · medium (4.1%) · minor faction
- 3.Bloody Spearz — Mount Squighorn · medium (4.5%) · minor faction
- 4.Karaz-a-Karak — Karaz-a-Karak · medium (5.4%)
- 5.Red Fangs — Crooked Fang Fort · medium (5.6%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Construct landmark: Dork's Rock
- Equip 10 unique tactics.
- Confederate another Greenskins faction
Key units and where they are recruited
COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
GoblinsMelee infantry · Health per 1,000 gold: 29,867
Recruited from Greenskin Hideout (Major Settlement, level 1)
Goblin ArchersMissile infantry · Missile damage per 1,000 gold: 4,400
Recruited from Goblin Camp (Goblin Recruitment, level 1)
Goblin Wolf RidersMelee cavalry · Health per 1,000 gold: 15,733
Recruited from Wolf Den (Cavalry, level 1)
TrollsMonstrous infantry · Health per 1,000 gold: 10,539
Recruited from Troll Cave (Monsters, level 1)

Goblin Bolt ThrowaWar machines & artillery · Missile damage per 1,000 gold: 1,111
Recruited from Goblin Toolbox (Tinkerer, level 1)
Faction leader

Gorbad Ironclaw
Ironclaw Orcs
In Death Pass, at the foothills of Black Crag, Gorbad plans his next mighty Waaagh! to unleash upon the world in a wave of carnage and destruction.
- Improved rewards from successfully completing a Waaagh!
- Has access to Da Plan, allowing unique and powerful Tactics to be applied by your armies
- Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
- Income from razing settlements: +15% (all armies)
- Improved rewards from successfully completing a Waaagh!
- Has access to Da Plan, allowing unique and powerful Tactics to be applied by your armies
- Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
- Income from razing settlements: +15% (all armies)
Faction effects
- Income from looting settlements: +100%
- Income from raiding: +100%
- Income from sacking settlements: +100%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Construct landmark: Dork's Rock
- Equip 10 unique tactics.
- Confederate another Greenskins faction
- Spend 500 Scrap upgrading unit equipment
REWARDS
- Waaagh! reputation gained post battle: +100%
- Waaagh! reputation gained post battle: +100%
Follower or item: Da Planner
Long Campaign Victory
- Achieve the Short Victory conditions.
- Equip 25 unique tactics.
- Have 3 Masta Taktics equipped at the same time
- Win 4 Waaagh! trophies of any kind.
- Win Waaagh! trophy against The Empire
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Scrap: +1,000
Plan a co-op campaign with Ironclaw Orcs — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.
Climate
Suitable
Mountain
Savannah
Temperate(race: Unpleasant)
Wasteland
Unpleasant
Desert
Frozen
Jungle
Uninhabitable
Chaotic Wasteland
Temperate Island
Magical Forest
Ocean
Undead Wasteland
How settling Ironclaw Orcs fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.