Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Greenskins · Immortal Empires

Ironclaw Orcs

wh3_dlc26_grn_gorbad_ironclaw

Comes with Omens of Destruction – Greenskins(Warhammer III)

Ironclaw Orcs is a playable Greenskins faction in Total War: Warhammer III, led by Gorbad Ironclaw. In Immortal Empires it starts in Black Crag with 2 regions. It comes with Omens of Destruction – Greenskins. Faction key wh3_dlc26_grn_gorbad_ironclaw. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Black Crag (Death Pass)

  1. 1.Crooked Moon Mutinous Gits — Karak Eight Peaks · near (2.0%) · minor faction
  2. 2.Karak Azul — Karak Azul · medium (4.1%) · minor faction
  3. 3.Bloody Spearz — Mount Squighorn · medium (4.5%) · minor faction
  4. 4.Karaz-a-Karak — Karaz-a-Karak · medium (5.4%)
  5. 5.Red Fangs — Crooked Fang Fort · medium (5.6%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Construct landmark: Dork's Rock
  • Equip 10 unique tactics.
  • Confederate another Greenskins faction

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Gorbad Ironclaw

Gorbad Ironclaw

Ironclaw Orcs

In Death Pass, at the foothills of Black Crag, Gorbad plans his next mighty Waaagh! to unleash upon the world in a wave of carnage and destruction.

Invasions Done Propa
  • Improved rewards from successfully completing a Waaagh!
  • Has access to Da Plan, allowing unique and powerful Tactics to be applied by your armies
  • Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
  • Income from razing settlements: +15% (all armies)

Faction effects

  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Construct landmark: Dork's Rock
  2. Equip 10 unique tactics.
  3. Confederate another Greenskins faction
  4. Spend 500 Scrap upgrading unit equipment

REWARDS

Bitz Box
  • Waaagh! reputation gained post battle: +100%

Follower or item: Da Planner

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Equip 25 unique tactics.
  3. Have 3 Masta Taktics equipped at the same time
  4. Win 4 Waaagh! trophies of any kind.
  5. Win Waaagh! trophy against The Empire

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Scrap: +1,000

Plan a co-op campaign with Ironclaw Orcs — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.

Climate

Suitable

  • Mountain
  • Savannah
  • Temperate(race: Unpleasant)
  • Wasteland

Unpleasant

  • Desert
  • Frozen
  • Jungle

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Ironclaw Orcs fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.