
Dwarfs · Immortal Empires
Karaz-a-Karak
wh_main_dwf_dwarfsKaraz-a-Karak is a playable Dwarfs faction in Total War: Warhammer III, led by Thorgrim Grudgebearer. In Immortal Empires it starts in Karaz-a-Karak with 1 region. It comes with the base game. Faction key wh_main_dwf_dwarfs. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Karaz-a-Karak (The Silver Road)
- 1.Creeping Death — Forest of Gloom · near (2.3%) · minor faction
- 2.Bloody Spearz — Mount Squighorn · near (3.2%) · minor faction
- 3.Zhufbar — Zhufbar · near (3.7%) · minor faction
- 4.Red Eye — Grom Peak · near (3.9%) · minor faction
- 5.Clan Scruten — Karag Dromar · medium (4.4%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 3 unpleasant · 6 uninhabitable
Victory at a glance
Short victory: 5 objectives · long victory: 6
- Destroy the following faction(s): Crooked Moon, Ironclaw Orcs
- Finish an Age of Reckoning in Gorm tier 2 times.
- Confederate 1 other Dwarf Legendary Lords.
Leader's quests
- The Axe of Grimnir — opens at rank 7
- The Armour of Skaldour — opens at rank 12
- The Dragon Crown of Karaz — opens at rank 17
- The Great Book of Grudges — opens at rank 22
Key units and where they are recruited
COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MinersMelee infantry · Health per 1,000 gold: 23,385
Recruited from Dwarf Mining Colony (Major Settlement, level 1)
IrondrakesMissile infantry · Missile damage per 1,000 gold: 5,867
Recruited from Arms Forge (Infantry Workshops, level 1)
Flame CannonsWar machines & artillery · Missile damage per 1,000 gold: 1,898
Recruited from Automated Foundry (Artillery Workshop, level 3)
Faction leader

Thorgrim Grudgebearer
Karaz-a-Karak
High King Thorgrim continues his Age of Reckoning, setting out to crush those with unanswered transgressions starting with those in the shadow of Everpeak itself.
- All commandments have more powerful effects
- High King Decrees: +1
- Can gain extra High King Decrees through some of Thorgrim's unique skills
- Recruit rank: +3 for Hammerers units
- Upkeep: -15% for Longbeards and Hammerers units
- Diplomatic relations: +20 with Dwarfs
- All commandments have more powerful effects
- High King Decrees: +1
- Can gain extra High King Decrees through some of Thorgrim's unique skills
- Recruit rank: +3 for Hammerers units
- Upkeep: -15% for Longbeards and Hammerers units
- Diplomatic relations: +20 with Dwarfs
Read more ▾
Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow, there also sits great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim’s avowed wish to avenge every single entry contained in that voluminous tome. Such is his resolve that he has already rejuvenated the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with the feeling that the Dwarfs have long done without: hope. A new age of retribution has begun.
Faction effects
- Magic item drop chance from battle: -12%
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Crooked Moon, Ironclaw Orcs
- Finish an Age of Reckoning in Gorm tier 2 times.
- Confederate 1 other Dwarf Legendary Lords.
- Complete a Legendary Grudge
- Construct landmark: Throne Hall of the High King
REWARDS
- Oathgold from buildings: +15%
- Oathgold from buildings: +15%
- Age of Reckoning cycle starts at progress: 30%
- Age of Reckoning cycle starts at progress: 30%
Long Campaign Victory
- Achieve the Short Victory conditions.
- Complete 3 Legendary Grudges.
- Construct Ornate Great Gate
- Spend 2,000 Oathgold in the Forge
- Win the following battle: The Great Book of Grudges
- Confederate 3 other Dwarf Legendary Lords.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Oathgold: +3,000
Plan a co-op campaign with Karaz-a-Karak — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.
Climate
Suitable
Mountain
Savannah
Wasteland
Unpleasant
Desert
Frozen
Temperate
Uninhabitable
Chaotic Wasteland
Temperate Island
Jungle
Magical Forest
Ocean
Undead Wasteland
How settling Karaz-a-Karak fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.