Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dwarfs · Immortal Empires

Karaz-a-Karak

wh_main_dwf_dwarfs

Karaz-a-Karak is a playable Dwarfs faction in Total War: Warhammer III, led by Thorgrim Grudgebearer. In Immortal Empires it starts in Karaz-a-Karak with 1 region. It comes with the base game. Faction key wh_main_dwf_dwarfs. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Karaz-a-Karak (The Silver Road)

  1. 1.Creeping Death — Forest of Gloom · near (2.3%) · minor faction
  2. 2.Bloody Spearz — Mount Squighorn · near (3.2%) · minor faction
  3. 3.Zhufbar — Zhufbar · near (3.7%) · minor faction
  4. 4.Red Eye — Grom Peak · near (3.9%) · minor faction
  5. 5.Clan Scruten — Karag Dromar · medium (4.4%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 3 unpleasant · 6 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 6

  • Destroy the following faction(s): Crooked Moon, Ironclaw Orcs
  • Finish an Age of Reckoning in Gorm tier 2 times.
  • Confederate 1 other Dwarf Legendary Lords.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

  • Miners

    Melee infantry · Health per 1,000 gold: 23,385

    Recruited from Dwarf Mining Colony (Major Settlement, level 1)

  • Irondrakes

    Missile infantry · Missile damage per 1,000 gold: 5,867

    Recruited from Arms Forge (Infantry Workshops, level 1)

  • Flame Cannons

    War machines & artillery · Missile damage per 1,000 gold: 1,898

    Recruited from Automated Foundry (Artillery Workshop, level 3)

Faction leader

Thorgrim Grudgebearer

Thorgrim Grudgebearer

Karaz-a-Karak

High King Thorgrim continues his Age of Reckoning, setting out to crush those with unanswered transgressions starting with those in the shadow of Everpeak itself.

Age of Retribution
  • All commandments have more powerful effects
  • High King Decrees: +1
  • Can gain extra High King Decrees through some of Thorgrim's unique skills
  • Recruit rank: +3 for Hammerers units
  • Upkeep: -15% for Longbeards and Hammerers units
  • Diplomatic relations: +20 with Dwarfs
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Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow, there also sits great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim’s avowed wish to avenge every single entry contained in that voluminous tome. Such is his resolve that he has already rejuvenated the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with the feeling that the Dwarfs have long done without: hope. A new age of retribution has begun.

Faction effects

  • Magic item drop chance from battle: -12%
  • Income from post-battle loot: -60%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Crooked Moon, Ironclaw Orcs
  2. Finish an Age of Reckoning in Gorm tier 2 times.
  3. Confederate 1 other Dwarf Legendary Lords.
  4. Complete a Legendary Grudge
  5. Construct landmark: Throne Hall of the High King

REWARDS

Travelling Reckoner
  • Oathgold from buildings: +15%
New Age of Reckoning
  • Age of Reckoning cycle starts at progress: 30%

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Complete 3 Legendary Grudges.
  3. Construct Ornate Great Gate
  4. Spend 2,000 Oathgold in the Forge
  5. Win the following battle: The Great Book of Grudges
  6. Confederate 3 other Dwarf Legendary Lords.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Oathgold: +3,000

Plan a co-op campaign with Karaz-a-Karak — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.

Climate

Suitable

  • Mountain
  • Savannah
  • Wasteland

Unpleasant

  • Desert
  • Frozen
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Jungle
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Karaz-a-Karak fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.