
Thorgrim Grudgebearer
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Thorgrim Grudgebearer is a legendary lord of Dwarfs, leading Karaz-a-Karak at the start of a campaign: 8,208 HP, armour 125, melee attack 52, melee defence 62, weapon strength 500. It costs 1,200 in the campaign and 1,400 in multiplayer. Beating this lord in battle can earn the defeat trait Grudgekiller. Unit key wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1. Patch 9.0.4, from the game's data tables.
Health
8,208
Armour
125
Leadership
85
Speed
30
Melee attack
52
Melee defence
62
Weapon strength
300 base + 200 armour-piercing
500
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Oath of VengeanceHex · -24 Melee DefenceactiveOath of VengeanceHex-24 Melee DefenceCooldown 60 s · Duration 44 sFrom the Dammaz Kron, the High King recounts an ancestral grudge towards the foe, driving the Dawi into a vengeful rage.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- High KingAugment (Area) · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passiveHigh KingAugment (Area)+8 Melee Attack+15% Armour-Piercing Weapon Damage+15% Base Weapon DamagePassive · Range 50 mThe High King is the embodiment of the Karaz Ankor. Should he be wounded or even fall then the Dwarfs will rise in a vengeful rage!
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Gyrocopters (Trollhammers – Grudge Settlers)
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Thorgrim Grudgebearer in battle and your lord can earn the trait
Grudgekiller
- Construction cost: -10% for all buildings (local province)
- Research rate: +10
What to use to pad my mattress? I know - finest Dwarfbeard!
Thorgrim Grudgebearer skill tree
56 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Thorgrim Grudgebearer's skills
- Grudge Against the FoulGrudge Against the Foul
- Leadership: +4 when fighting against Greenskins, Ogres and Skaven (Lord's army)
- Melee attack: +5 when fighting against Greenskins, Ogres and Skaven (Lord's army)
- Grudge Against ChaosGrudge Against Chaos
- Weapon strength: +10% for all units when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen (Lord's army)
- Leadership: +4 when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen (Lord's army)
- Grudge Against UndeadGrudge Against Undead
- Melee attack: +5 when fighting against Undead factions (Lord's army)
- Leadership: +4 when fighting against Undead factions (Lord's army)
- Grudge Against the ElvesGrudge Against the Elves
- Leadership: +4 when fighting against Elves (Lord's army)
- Melee attack: +5 when fighting against Elves (Lord's army)
- Grudge Against MankindGrudge Against Mankind
- Melee attack: +5 when fighting against Humans (Lord's army)
- Leadership: +4 when fighting against Humans (Lord's army)
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- ObdurateObdurateUnlocks at rank 6
- Leadership: +9
- Lord of the DeepsLord of the DeepsUnlocks at rank 8
- Leadership: +6 when fighting against Skaven (Lord's army)
- Leadership: +6 during subterranean siege battles (Lord's army)
- Leadership: +6 during subterranean intercept battles (Lord's army)
- ObstinacyObstinacyUnlocks at rank 10
- Vigour loss reduction: -15% (Lord's army)
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Ancient BloodlineAncient BloodlineUnlocks at rank 12
- Corruption: -1 (all provinces)
- High King Decrees: +1
- Growth: +10 (all provinces)
- Control: +2 (all provinces)
- Elite EnforcerElite Enforcer
- Hero capacity: +1 for Thanes
- Hero recruit rank: +3 for Thanes (all provinces)
- Upkeep: -15% for Longbeards and Hammerers units (Lord's army)
- Fire SupportFire Support
- Hero capacity: +1 for Master Engineers
- Hero recruit rank: +3 for Master Engineers (all provinces)
- Research rate: +10
- Advanced ForgingAdvanced Forging
- Oathgold from buildings: +10% (factionwide when on map)
- Hero capacity: +1 for Runesmiths
- Hero recruit rank: +3 for Runesmiths (all provinces)
- High KingHigh KingUnlocks at rank 8
- Age of Reckoning Grudge Settler army size: +5
- High King Decrees: +1
- Passive ability: "High King"
- Right the WrongsRight the Wrongs
- Attribute: Perfect Vigour when fighting against enemies with 1000+ Grudges (own army)
- Attribute: Unbreakable when fighting against enemies with 1000+ Grudges (own army)
- Replenishes 20% campaign movement range after winning a battle
- High King Decrees: +1
- Rune-Warded ArmourRune-Warded ArmourUnlocks at rank 8
- Missile block chance: +10%
- Physical resistance: 10%
- Mastercrafted WeaponMastercrafted WeaponUnlocks at rank 8
- Melee attack: +5
- Weapon strength: +15%
- Aura of EnduranceAura of EnduranceUnlocks at rank 8
- Passive ability: "Aura of Endurance"
- Full Plate ArmourFull Plate Armour
- Armour: +6
- ResoluteResolute2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Ancestral GrudgeAncestral Grudge2 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +7% when fighting against Greenskins
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- RelentlessRelentless2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Axe LordAxe Lord3 levelsLevel 1
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- ThundererThunderer3 levelsLevel 1
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Tradition & InnovationTradition & Innovation3 levelsLevel 1
- Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Fire & FuryFire & Fury3 levelsLevel 1
- Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- TacticianTactician3 levelsLevel 1
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Blessed by GrungniBlessed by Grungni
- Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Dawi FirepowerDawi Firepower
- Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Honoured by GrimnirHonoured by Grimnir
- Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Morgrim’s FavouredMorgrim’s Favoured
- Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Miner's InstinctMiner's Instinct3 levelsLevel 1
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Wall BreakerWall Breaker3 levelsLevel 1
- Attrition: +5% when under siege (enemy armies in local region)
- Attrition suffered by defender: +8% when laying siege or encircling (local region)
- Attrition: +5% when under siege (enemy armies in local region)
- Attrition suffered by defender: +15% when laying siege or encircling (local region)
- Attrition: +5% when under siege (enemy armies in local region)
- Pure-BeardPure-Beard3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- MasonMason3 levelsLevel 1
- Construction cost: -2% for Province Capital/Settlement buildings (local region)
- Construction cost: -5% for Province Capital/Settlement buildings (local region)
- Construction cost: -9% for Province Capital/Settlement buildings (local region)
- Iron-WilledIron-Willed
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Inspirational LeaderInspirational Leader3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Enquiring MindEnquiring Mind
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Research rate: +10
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.