
Giant Slayers
Melee infantry· Great Axe Infantry· Tier 3· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Giant Slayers are Dwarfs melee infantry: 10,400 HP across 80 models, armour 0, melee attack 48, melee defence 34, weapon strength 52. It costs 1,200 in the campaign and in multiplayer. Unit key wh2_dlc10_dwf_inf_giant_slayers. Patch 9.0.4, from the game's data tables.
Health
130 per model
10,400
Armour
0
Leadership
100
Speed
40
Melee attack
48
Melee defence
34
Weapon strength
16 base + 36 armour-piercing, +30 vs large
52
Charge bonus
30
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dwarfs: Thunderbarge, Yoked Carnosaur
- Heavily armoured units — 36 of 52 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (8.63× faster), Skin Wolves (7.41× faster), Gorgers (3.94× faster)
Loses to, at a similar price: Exalted Plaguebearers of Nurgle (2.95× slower), Chosen of Nurgle (2.81× slower), Greatswords (2.81× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Dwarf units ranked.
Match-ups people search for: Giant Slayers vs Doomseekers
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.