Health
130 per model
10,400
top 15% of class
Armour
0
bottom 1% of class
Leadership
100
top 5% of class
Speed
40
top 26% of class
Melee attack
48
top 11% of class
Melee defence
34
bottom 46% of class
Weapon strength
16 base + 36 armour-piercing, +30 vs large
52
top 15% of class
Charge bonus
30
top 19% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Slayer
This unit is a Slayer. Slayers can never have their Weapon Strength reduced during a battle.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
DeathblowAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveDeathblowAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveSuch is the strength within this warrior that when they strike it is sure to be a deathblow!
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.