
Miners
Melee infantry· Pickaxe Infantry· Tier 1· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Miners are Dwarfs melee infantry: 7,600 HP across 100 models, armour 80, melee attack 20, melee defence 18, weapon strength 22. It costs 325 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_miners_0. Patch 9.0.4, from the game's data tables.
Health
76 per model
7,600
Armour
80
Leadership
68
Speed
28
Melee attack
20
Melee defence
18
Weapon strength
5 base + 17 armour-piercing
22
Charge bonus
12
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 17 of 22 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (154.13× faster), Pigback Riders (2.18× faster), Nurglings (1.37× faster)
Loses to, at a similar price: Orc Labourers (3.07× slower), Zombie Pirate Deckhand Mob (2.67× slower), Men-at-Arms (2.12× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 325 multiplayer gold. Dwarf units ranked.
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.