Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Greenskins · Immortal Empires

Crooked Moon

wh_main_grn_crooked_moon

Comes with The King & The Warlord(Warhammer I)

Crooked Moon is a playable Greenskins faction in Total War: Warhammer III, led by Skarsnik. In Immortal Empires it starts in Mount Gunbad with 1 region. It comes with The King & The Warlord. Faction key wh_main_grn_crooked_moon. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Mount Gunbad (Deadrock Gap)

  1. 1.Red Eye — Grom Peak · near (2.9%) · minor faction
  2. 2.Drippin Fangs — Howling Rock · medium (4.2%) · minor faction
  3. 3.Bloody Spearz — Mount Squighorn · medium (4.7%) · minor faction
  4. 4.Zhufbar — Zhufbar · medium (5.0%) · minor faction
  5. 5.The Lahmian Sisterhood — Silver Pinnacle · medium (5.8%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 4 unpleasant · 5 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 7

  • Maintain control of settlement: Karak Eight Peaks
  • Destroy the following faction(s): Karaz-a-Karak, Crooked Moon Mutinous Gits
  • Recruit 2 of Goblin Big Boss and increase their rank to rank 10.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Skarsnik

Skarsnik

Crooked Moon

Skarsnik plunders the wealth of mighty Mount Gunbad, gathering Greenskin allies as he prepares for the journey through the World's Edge Mountains to Karak Eight Peaks.

Pernicious Precision
  • Upkeep: -20% for Goblin and Squig units
  • Character experience gain: +100% (all Heroes)
  • Can only recruit Orc units after capturing Karak Eight Peaks
  • Hero action cost: -50%
  • Ambush success chance: +15% (all armies)
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Throughout all of history, very few Goblins have risen to the top of the Greenskin food chain. Skarsnik is one of them. He is a Night Goblin whose supreme cunning and malign intellect far surpasses that of his peers. It is this gift, and the presence of his incredibly loyal and eternally-hungry Cave Squig, Gobbla, that has allowed him to climb the brutal hierarchy of the Crooked Moon tribe and remain at the top. Orcs typically struggle to take orders or be subservient to Goblins. Naturally, a few have tried to usurp Skarsnik, but needless to say that Gobbla ate especially well on such occasions - the sneaky Night Goblin’s cunning far outweighing an Orc’s brutal and direct challenge. Whilst Skarsnik has retained an iron grip on his tribe, his real achievement (the one for which he is hated by both Dwarfs and Skaven alike) is his domination of Karak Eight Peaks, the former Dwarf mountain fortress. The self-proclaimed 'Warlord of the Eight Peaks' has controlled the surface for years, something which has enraged the stunties beyond forbearance! Provoking the Dwarfs, or any of the Warlord’s many enemies, is what Skarsnik does best. A master of deception, he captures his foes and uses their tortured screams or body parts (scalped beards for stunties) to bait his ever-more devious traps. His targets almost always take the lure, as they are simply not used to Greenskins having such an intricate take on warfare. However, as Skarsnik’s evil reputation continues to grow, fewer adversaries dare underestimate him. Truly, the Warlord of the Eight Peaks is one to be feared!

Faction effects

  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Maintain control of settlement: Karak Eight Peaks
  2. Destroy the following faction(s): Karaz-a-Karak, Crooked Moon Mutinous Gits
  3. Recruit 2 of Goblin Big Boss and increase their rank to rank 10.
  4. Spend 500 Scrap upgrading unit equipment
  5. Construct landmark: Brightstone Mine

REWARDS

Bitz Box
  • Waaagh! reputation gained post battle: +100%
New Home
  • Upkeep cost: -40% for Orc units (all armies)
  • Construction time: -1 for all buildings at Karak Eight Peaks

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct landmark: Defiled Ancestor Tombs
  3. Win 4 Waaagh! trophies of any kind.
  4. Win Da Biggest Waaagh! trophy
  5. Recruit 3 of Night Goblin Warboss and increase their rank to rank 10.
  6. Destroy the following faction(s): Clan Mors, Clan Angrund
  7. Confederate 3 Greenskins factions.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Scrap: +1,000

Plan a co-op campaign with Crooked Moon — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.

Climate

Suitable

  • Mountain
  • Savannah
  • Wasteland

Unpleasant

  • Desert
  • Frozen
  • Jungle
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Crooked Moon fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.