
Skaven · Immortal Empires
Clan Mors
wh2_main_skv_clan_morsFaction leader

Queek Headtaker
Clan Mors
Queek schemes from Misty Mountain at the very edge of the Dwarfholds, making ready to settle his scores with the stunties.
Hero capacity: +2 for Chieftains
Upkeep: -25% for Stormvermin and Clanrats units- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Can purchase up to +5 additional levels of "The Menace Below" before each battle
Food cost: -33% for additional uses of "The Menace Below"
Hero capacity: +2 for Chieftains
Upkeep: -25% for Stormvermin and Clanrats units- Disable Domination Scheme with Verminlord [STATUS: HIDDEN]
Can purchase up to +5 additional levels of "The Menace Below" before each battle
Food cost: -33% for additional uses of "The Menace Below"
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"Yes-yes, whereas Queek the Mighty here. We will win. Nothing else is important. We will destroy. Queek will show the whole world that Queek is the mightiest, the best, the most deadly! We will see what Gnawdwell says about orders then." The Skaven are vile, malevolent ratmen that swarm beneath the surface of the world. Hidden in their sprawling underground lairs, they gnaw at the roots of civilisation, plotting and scheming for the day they will burst from their dark tunnels and drown the world above in a tide of mangy fur, rusty blades and plague-ridden filth. The Skaven Under-Empire consists of countless clans. Each one – just like each individual Skaven – jostles for position, status and power. The four Greater Clans are unassailable in this never-ending race, but under them, the Warlord Clans are a thriving mass of betrayal and broken alliances. Clan Mors is currently the most powerful, their ascendancy in no small part due to their control of the City of Pillars – the lower levels of Karak Eight Peaks and an important nexus of the Under-Empire. While the grand ruler of Clan Mors, Warlord Gnawdwell, takes his seat on the Council of Thirteen in the ratmen capital of Skavenblight, the City of Pillars falls under Gnawdwell’s infamous ‘Right Claw’: Queek Headtaker. The scarlet-armoured, fur-clad warrior of rage and ego is Queek Headtaker - scion of Clan Mors and one of the most accomplished and fierce fighters in all Skavendom. He is despised by Dwarfs for the sheer amounts of heads he has taken, with a record number of entries in the Great Book of Grudges, but he is also hated by Greenskins and Elves too. The only thing more renowned than Queek’s fighting prowess is his arrogance. The Headtaker is a power-hungry narcissist who carries the severed heads of his latest victims upon his trophy rack, advertising to enemies and followers just how truly great he is. While Queek has carved quite the powerbase under Eight Peaks, Gnawdwell sends him wherever Clan Mors needs him to be. The Council of Thirteen - of which Gnawdwell is a part - see Headtaker as a powerful asset to enable their plans, whether Queek agrees with them or not!
Faction effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Food generated: -1 (all armies)
Food consumption: -1 (factionwide)
Stance
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.