Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Skaven · Immortal Empires

Clan Mors

wh2_main_skv_clan_mors

Clan Mors is a playable Skaven faction in Total War: Warhammer III, led by Queek Headtaker. In Immortal Empires it starts in Misty Mountain with 1 region. It comes with the base game. Faction key wh2_main_skv_clan_mors. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Misty Mountain (Blightwater)

  1. 1.The Silver Host — Lahmia · near (3.2%) · minor faction
  2. 2.Red Fangs — Crooked Fang Fort · medium (4.4%) · minor faction
  3. 3.Clan Carrion — Nagashizzar · medium (4.9%) · minor faction
  4. 4.Exiles of Khorne — Deff Gorge · medium (5.1%)
  5. 5.Karak Azul — Karak Azul · medium (5.5%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

6 suitable · 2 unpleasant · 4 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 4

  • Destroy the following faction(s): Crooked Moon, Clan Angrund
  • Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Karak Eight Peaks
  • Construct landmark: Pillar-City Hub

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Skaven unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Queek Headtaker

Queek Headtaker

Clan Mors

Queek schemes from Misty Mountain at the very edge of the Dwarfholds, making ready to settle his scores with the stunties.

Gnawdwell's Right-Claw
  • Hero capacity: +2 for Chieftains
  • Upkeep: -25% for Stormvermin and Clanrats units
  • Can purchase up to +5 additional levels of "The Menace Below" before each battle
  • Food cost: -33% for additional uses of "The Menace Below"
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"Yes-yes, whereas Queek the Mighty here. We will win. Nothing else is important. We will destroy. Queek will show the whole world that Queek is the mightiest, the best, the most deadly! We will see what Gnawdwell says about orders then." The Skaven are vile, malevolent ratmen that swarm beneath the surface of the world. Hidden in their sprawling underground lairs, they gnaw at the roots of civilisation, plotting and scheming for the day they will burst from their dark tunnels and drown the world above in a tide of mangy fur, rusty blades and plague-ridden filth. The Skaven Under-Empire consists of countless clans. Each one – just like each individual Skaven – jostles for position, status and power. The four Greater Clans are unassailable in this never-ending race, but under them, the Warlord Clans are a thriving mass of betrayal and broken alliances. Clan Mors is currently the most powerful, their ascendancy in no small part due to their control of the City of Pillars – the lower levels of Karak Eight Peaks and an important nexus of the Under-Empire. While the grand ruler of Clan Mors, Warlord Gnawdwell, takes his seat on the Council of Thirteen in the ratmen capital of Skavenblight, the City of Pillars falls under Gnawdwell’s infamous ‘Right Claw’: Queek Headtaker. The scarlet-armoured, fur-clad warrior of rage and ego is Queek Headtaker - scion of Clan Mors and one of the most accomplished and fierce fighters in all Skavendom. He is despised by Dwarfs for the sheer amounts of heads he has taken, with a record number of entries in the Great Book of Grudges, but he is also hated by Greenskins and Elves too. The only thing more renowned than Queek’s fighting prowess is his arrogance. The Headtaker is a power-hungry narcissist who carries the severed heads of his latest victims upon his trophy rack, advertising to enemies and followers just how truly great he is. While Queek has carved quite the powerbase under Eight Peaks, Gnawdwell sends him wherever Clan Mors needs him to be. The Council of Thirteen - of which Gnawdwell is a part - see Headtaker as a powerful asset to enable their plans, whether Queek agrees with them or not!

Faction effects

  • Siege towers: +2 per siege item constructed (all armies)
  • Food generated: -1 (all armies)
  • Food consumption: -1 (factionwide)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Crooked Moon, Clan Angrund
  2. Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Karak Eight Peaks
  3. Construct landmark: Pillar-City Hub
  4. Control 5 Under-Cities in foreign regions.

REWARDS

Busy Rats
  • +5% chance per turn to expand the Under-Empire in any region
City of Pillars
  • Construction time: -1 for all buildings in Karak Eight Peaks
  • Skaven corruption in Eight Peaks province: +5
  • Upkeep: -5% (all armies)

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct landmark: Plundered Dwarfen Treasury
  3. Control 13 Under-Cities in foreign regions.
  4. Defeat any 13 Legendary Lords.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
Improvised Bounty
  • Food generated: 5 per turn

Plan a co-op campaign with Clan Mors — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Skaven factions.

Climate

Suitable

  • Desert
  • Jungle
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Chaotic Wasteland
  • Frozen

Uninhabitable

  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Clan Mors fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.