
Skavenslaves
Melee infantry· Sword Infantry· Tier 1· 180 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skavenslaves are Skaven melee infantry: 9,000 HP across 180 models, armour 0, melee attack 12, melee defence 10, weapon strength 18. It costs 125 in the campaign and in multiplayer. Unit key wh2_main_skv_inf_skavenslaves_0. Patch 9.0.4, from the game's data tables.
Health
50 per model
9,000
Armour
0
Leadership
35
Speed
42
Melee attack
12
Melee defence
10
Weapon strength
14 base + 4 armour-piercing
18
Charge bonus
5
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Upgrades
Bought with Mutagen

A Second Brain
Flesh Augmentation · 25 Mutagen
- Bound spell: "Death Frenzy"
- Attribute: Encourage
- Leadership: +5
- Melee defence: -5

Bone Elongation
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Bonus vs Large: +10
- Weapon strength: +20%

Hideous Disfigurement
Flesh Augmentation · 25 Mutagen
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: -5

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mind Control
Flesh Augmentation · 25 Mutagen
- Attribute: Immune to Psychology
- Leadership: +5
- Melee defence: -5

Nasty Inbreed
Flesh Augmentation · 25 Mutagen
- Passive ability: "Feral Rage"
- Armour-piercing weapon damage: +5
- Charge bonus: +20

Spider Senses
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Physical resistance: 20%

Accelerated Mitosis
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Cancerous Carapace
Genetic Manipulation · 25 Mutagen
- Armour: +20
- Spell resistance: 15%

Enhanced Muscle Fibre
Genetic Manipulation · 25 Mutagen
- Attribute: Strider
- Melee defence: +5
- Speed: +15%

Mors-tosterone
Genetic Manipulation · 25 Mutagen
- Passive ability: "Frenzy"

Muscle Enlargement
Genetic Manipulation · 25 Mutagen
- Armour-piercing weapon damage: +5
- Melee attack: +5

Smart Feeding
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Soldier Serum
Genetic Manipulation · 25 Mutagen
- Unit rank: +5

Stalker Senses
Genetic Manipulation · 25 Mutagen
- Attribute: Stalk
- Attribute: Vanguard Deployment

Final Evolution
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)

Necroparasites
Metabolism · 50 Mutagen
- Ability: "Necroparasites"

Troll Spleen
Metabolism · 50 Mutagen
- Attribute: Perfect Vigour
- Passive ability: "Regeneration"
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Missile fire — armour 0, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Skaven: Hell Pit Abomination, Mutant Rat Ogre
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skavenslave Spears (1.58× faster), Goblin Labourers (1.09× faster), Peasant Mob (1.04× faster)
Loses to, at a similar price: Zombies (1.39× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 125 multiplayer gold. Skaven units ranked.
Match-ups people search for: Skavenslaves vs Clanrats
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 2 copies of this unit that no faction fields in custom battles (wh2_dlc16_skv_inf_skavenslaves_0_flesh_lab: from a mercenary pool; wh3_dlc29_skv_inf_skavenslaves_vermintide: recruited from a building).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.