
Mutant Rat Ogre
Monster· Monster· Tier 3· 1 model at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mutant Rat Ogre is Skaven monster: 6,508 HP, armour 30, melee attack 52, melee defence 38, weapon strength 420. It costs 1,200 in the campaign and in multiplayer. It comes with The Twisted & The Twilight. Unit key wh2_dlc16_skv_mon_rat_ogre_mutant. Patch 9.0.4, from the game's data tables.
Health
6,508
Armour
30
Leadership
60
Speed
70
Melee attack
52
Melee defence
38
Weapon strength
100 base + 320 armour-piercing
420
Charge bonus
60
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Bought with Mutagen

Cellular Instability
Flesh Augmentation · 25 Mutagen
- Ability: "Cellular Instability"
- Casualty replenishment rate: -10%

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mammoth Skin Cloning
Flesh Augmentation · 25 Mutagen
- Armour: +30
- Missile resistance: 15%
- Speed: -20%

Pestilens-tial Glands
Flesh Augmentation · 25 Mutagen
- Enables contaminating attacks
- Bonus vs Infantry: +10
- Melee attack: -5

Propane Perspiration
Flesh Augmentation · 25 Mutagen
- Passive ability: "Propane Perspiration"
- Enables flaming attacks
- Leadership: -5

Skryre Nanobots
Flesh Augmentation · 25 Mutagen
- Upkeep: +15% for this unit
- Attribute: Unspottable
- Attribute: Stalk

Weeping Bone Spines
Flesh Augmentation · 25 Mutagen
- Enables "Weeping Blade" contact effect (-50% Armour)
- Armour: -100
- Weapon strength: +20%

Advanced Neuropathy
Genetic Manipulation · 25 Mutagen
- Passive ability: "Guardian"

Autotomy
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Deadly Momentum
Genetic Manipulation · 25 Mutagen
- Charge bonus: +25%
- Weapon strength: +20%

Forced Aneuploidy
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Lobotomy
Genetic Manipulation · 25 Mutagen
- Bound ability: "Warp Lightning Rod"

Razor Claw Grafts
Genetic Manipulation · 25 Mutagen
- Melee attack: +4
- Weapon strength: +10%

Synaptic Response Stimuli
Genetic Manipulation · 25 Mutagen
- Physical resistance: 10%
- Speed: +10%

Warp-Fuel Infusion
Genetic Manipulation · 25 Mutagen
- Attribute: Vanguard Deployment
- Leadership: +5

Acidic Fear Musk
Metabolism · 50 Mutagen
- Ability: "Acidic Musk Glands"

Blood Worm
Metabolism · 50 Mutagen
- Passive ability: "Crumbling"
- Passive ability: "Disintegrating"
- Attribute: Undead
- Passive ability: "The Hunger"

Ultimate Mutagen
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 320 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Skaven: Death Runners, Eshin Triads
- Light infantry-sized units — large, mass 3,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Hell Pit Abomination
- Magical attacks — physical resistance +20%e.g. Amethyst Outriders, Deepwood Scouts (Swiftshiver Shards), Luminark of Hysh · Skaven: Stormfiends (Warpfire Projectors), Warpfire Throwers
- Missile fire — armour 30, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (9.91× faster), Exalted Flamer of Tzeentch (5.31× faster), Bastiladon (Solar Engine) (4.64× faster)
Loses to, at a similar price: Curs'd Ettin (2.78× slower), Treeman (2.07× slower), Chaos Giant (2.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Skaven units ranked.
Match-ups people search for: Mutant Rat Ogre vs Brood Horror · Mutant Rat Ogre vs Rat Ogres
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc16_skv_mon_rat_ogre_mutant_flesh_lab: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.