Mutant Rat Ogre vs Rat Ogres
For the same gold, the melee goes to Rat Ogres: 69.5 s to cut down the other side's gold worth, against 207.6 s the other way. One unit against one, the edge goes to Rat Ogres as well (Mutant Rat Ogre cost 1,200 gold, Rat Ogres 700). Base stats, patch 9.0.4; no charge or abilities.
| Mutant Rat Ogre | Rat Ogres | |
|---|---|---|
| 1,200 | 700 | |
| 6,508 | 7,728 | |
| 1 | 16 | |
| 30 | 30 | |
| 52 / 38 | 26 / 26 | |
| 420 (320) | 75 (55) | |
| 3.8 s | 3.8 s | |
| 63.8 | 54.6 | |
| 121.1 s | 119.2 s | |
| 207.6 s | 69.5 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Mutant Rat Ogre and Rat Ogres. Blow by blow, with charge and shields: combat calculator. Skaven units ranked.

