Health
483 per model
7,728
Armour
30
Leadership
56
Speed
60
Melee attack
26
Melee defence
26
Weapon strength
20 base + 55 armour-piercing
75
Charge bonus
46
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Clan Mors
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh2_dlc16_skv_mon_rat_ogres_flesh_lab, wh2_dlc16_skv_mon_rat_ogres_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.