
Khorne · Immortal Empires · Realm of Chaos
Exiles of Khorne
wh3_main_kho_exiles_of_khorneExiles of Khorne is a playable Khorne faction in Total War: Warhammer III, led by Skarbrand the Exiled. In Immortal Empires it starts in Deff Gorge with 1 region. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_kho_exiles_of_khorne. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Deff Gorge (The Barrier Idols)
- 1.Sires of Mourkain — Morgheim · medium (4.9%) · minor faction
- 2.Red Fangs — Crooked Fang Fort · medium (5.1%) · minor faction
- 3.Clan Mors — Misty Mountain · medium (5.1%)
- 4.The Silver Host — Lahmia · medium (5.7%) · minor faction
- 5.Numas — Numas · medium (6.5%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 5 unpleasant · 3 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 4
- Send 15000 Skulls to the Skull Throne
- Construct landmark: Pillar of Bone
- Win the Slaughter & Carnage quest battle
Key units and where they are recruited
COMPUTED — per role, the Khorne unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Marauders of KhorneMelee infantry · Health per 1,000 gold: 23,400
Recruited from Halls of Challenge (Cult Machinations, level 1)
Chaos Knights of KhorneMelee cavalry · Health per 1,000 gold: 5,786
Recruited from Juggerplant (Mortal Mounts, level 2)
Spawn of KhorneMonstrous infantry · Health per 1,000 gold: 8,350
Recruited from Abattoir (Creatures, level 3)
Chaos Warshrine of KhorneMonsters · Health per 1,000 gold: 8,654
Recruited from The Arsenal (Mortal Servants, level 3)
Marauder Horsemen of Khorne (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,400
Recruited from Skull Harvester (Mortal Mounts, level 1)
Bloodcrushers of KhorneMonstrous cavalry · Health per 1,000 gold: 5,269
Recruited from Foundry of Skulls (Daemonic Mounts, level 3)
Faction leader

Skarbrand the Exiled
Exiles of Khorne
- Khorne corruption: +1 (all characters)
- Armies replenish in foreign territory
- Blood Hosts: +1 turns to initial Bloodthirst attrition immunity
- Blood Hosts: +2 units on creation
- Diplomatic relations: -20 with Khornate factions
- Khorne corruption: +1 (all characters)
- Armies replenish in foreign territory
- Blood Hosts: +1 turns to initial Bloodthirst attrition immunity
- Blood Hosts: +2 units on creation
- Diplomatic relations: -20 with Khornate factions
Faction effects
- Army ability: "Horn of Khorne" (all armies)
- Control: +4
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Send 15000 Skulls to the Skull Throne
- Construct landmark: Pillar of Bone
- Win the Slaughter & Carnage quest battle
- Perform 8 Unholy Manifestations.
REWARDS
- Cooldown: -3 turns for individual Skull Throne rituals
- Global cooldown: -1 turn for Skull Throne rituals
- Cooldown: -3 turns for individual Skull Throne rituals
- Global cooldown: -1 turn for Skull Throne rituals
Follower or item: Skull Collector
Long Campaign Victory
- Achieve the Short Victory conditions.
- Send 55000 Skulls to the Skull Throne
- Spawn 20 Bloodhost Armies.
- Raze 50 Settlements.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Skulls: +2,000
Plan a co-op campaign with Exiles of Khorne — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Khorne factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Mountain
Wasteland
Unpleasant
Desert
Temperate Island
Jungle
Savannah
Temperate
Uninhabitable
Magical Forest
Ocean
Undead Wasteland
How settling Exiles of Khorne fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.