Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Khorne · Immortal Empires · Realm of Chaos

Exiles of Khorne

wh3_main_kho_exiles_of_khorne

Exiles of Khorne is a playable Khorne faction in Total War: Warhammer III, led by Skarbrand the Exiled. In Immortal Empires it starts in Deff Gorge with 1 region. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_kho_exiles_of_khorne. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Deff Gorge (The Barrier Idols)

  1. 1.Sires of Mourkain — Morgheim · medium (4.9%) · minor faction
  2. 2.Red Fangs — Crooked Fang Fort · medium (5.1%) · minor faction
  3. 3.Clan Mors — Misty Mountain · medium (5.1%)
  4. 4.The Silver Host — Lahmia · medium (5.7%) · minor faction
  5. 5.Numas — Numas · medium (6.5%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 5 unpleasant · 3 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 4

  • Send 15000 Skulls to the Skull Throne
  • Construct landmark: Pillar of Bone
  • Win the Slaughter & Carnage quest battle

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Khorne unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Skarbrand the Exiled

Skarbrand the Exiled

Exiles of Khorne

Wrathful Reaper
  • Khorne corruption: +1 (all characters)
  • Armies replenish in foreign territory
  • Blood Hosts: +1 turns to initial Bloodthirst attrition immunity
  • Blood Hosts: +2 units on creation
  • Diplomatic relations: -20 with Khornate factions

Faction effects

  • Army ability: "Horn of Khorne" (all armies)
  • Control: +4

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Send 15000 Skulls to the Skull Throne
  2. Construct landmark: Pillar of Bone
  3. Win the Slaughter & Carnage quest battle
  4. Perform 8 Unholy Manifestations.

REWARDS

Tearing of the Veil
  • Cooldown: -3 turns for individual Skull Throne rituals
  • Global cooldown: -1 turn for Skull Throne rituals

Follower or item: Skull Collector

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Send 55000 Skulls to the Skull Throne
  3. Spawn 20 Bloodhost Armies.
  4. Raze 50 Settlements.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Skulls: +2,000

Plan a co-op campaign with Exiles of Khorne — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Khorne factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Mountain
  • Wasteland

Unpleasant

  • Desert
  • Temperate Island
  • Jungle
  • Savannah
  • Temperate

Uninhabitable

  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Exiles of Khorne fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.