Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skarbrand the Exiled unit card

Skarbrand the Exiled

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Skarbrand the Exiled is a legendary lord of Khorne, leading Exiles of Khorne at the start of a campaign: 9,448 HP, armour 90, melee attack 75, melee defence 50, weapon strength 620. It costs 5,200 in the campaign and 2,500 in multiplayer. Beating this lord in battle can earn the defeat trait Bloodquencher. Unit key wh3_main_kho_cha_skarbrand_0. Patch 9.0.4, from the game's data tables.

Health

9,448

top 5% of class

Armour

90

top 38% of class

Leadership

85

top 13% of class

Speed

80

top 39% of class

Melee attack

75

top 1% of class

Melee defence

50

top 31% of class

Weapon strength

185 base + 435 armour-piercing

620

top 1% of class

Charge bonus

65

top 21% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Bellow of Endless FuryMagic Missileactive
  • Rage EmbodiedHex (Area)active
  • Wrathful ReaperAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damageactive
  • Fuelled by RageAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damagepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Skarbrand the Exiled in battle and your lord can earn the trait

Bloodquencher

  • Charge bonus: +5 (Lord's army)
  • Weapon strength: +8% (Lord's army)

The permanent return of the Exiled One has been, if not prevented, then seriously hampered in its progress by a detailed defeat in battle.

All legendary lord defeat traits

Skarbrand the Exiled skill tree

46 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Skarbrand the Exiled's skills

  1. Blood God's Vigour
  2. Hates Slaanesh
  3. Thick Skin
  4. Brass Collar
  5. Army of Renown
  6. Mentor
  1. Rage Incarnate
  2. Restless Fury
  3. Wrathful Reaper
  4. Drinker of Blood
  5. Anarchy of Madness
  6. Locus of Endless War
  1. Brutal Charge
  2. Maim!
  3. Kill!
  4. Destroy!
  5. Slaughter!
  6. Bellow of Endless Fury
  7. Murder!
  8. Hunt!
  9. Cleave!
  10. Crush!
  11. Fuelled by Rage
  1. Inspiring Presence
  2. Skulltakers
  3. Bloodsoaked Champions
  4. Ferocious Hunters
  5. Hellforged Engines
  6. Harbingers of Death
  7. Kill for Khorne
  8. Khorne's Chosen
  9. Rush to Slaughter
  10. Overwhelming Stampede
  11. Forged in Blood
  12. Revel in Slaughter
  1. Route Marcher
  2. Corruption
  3. Call to Bloodletting
  4. Premonition
  5. Blood Feast
  6. Unholy Resilience
  7. Lightning Strike
  8. Sustained by Slaughter
  9. Despoilers
  10. Relentless Advance
  11. Renowned & Feared

Who can field it

  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.