
Dwarfs · Immortal Empires
Clan Angrund
wh_main_dwf_karak_izorComes with The King & The Warlord(Warhammer I)
Clan Angrund is a playable Dwarfs faction in Total War: Warhammer III, led by Belegar Ironhammer. In Immortal Empires it starts in Zarakzil with 1 region. It comes with The King & The Warlord. Faction key wh_main_dwf_karak_izor. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Zarakzil (The Vaults)
- 1.Border Princes — Myrmidens · near (2.7%) · minor faction
- 2.Tilea — Miragliano · near (3.0%) · minor faction
- 3.Broken Nose — Karak Bhufdar · near (3.9%) · minor faction
- 4.Clan Skryre — Skavenblight · medium (5.2%)
- 5.Talsyn — King's Glade · medium (5.7%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 3 unpleasant · 6 uninhabitable
Victory at a glance
Short victory: 5 objectives · long victory: 5
- Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Karak Eight Peaks
- Complete a Legendary Grudge
- Destroy the following faction(s): Crooked Moon Mutinous Gits, Crooked Moon
Leader's quests
- Shield of Defiance — opens at rank 7
- The Hammer of Angrund — opens at rank 12
Key units and where they are recruited
COMPUTED — per role, the Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MinersMelee infantry · Health per 1,000 gold: 23,385
Recruited from Dwarf Mining Colony (Major Settlement, level 1)
IrondrakesMissile infantry · Missile damage per 1,000 gold: 5,867
Recruited from Arms Forge (Infantry Workshops, level 1)
Flame CannonsWar machines & artillery · Missile damage per 1,000 gold: 1,898
Recruited from Automated Foundry (Artillery Workshop, level 3)
Faction leader

Belegar Ironhammer
Clan Angrund
Belegar plots his campaign to reclaim his birthright, the kingdom of Karak Eight Peaks, from the mountain Hold of Zarakzil.
- High King Decrees: +1
- Attribute: Vanguard Deployment during Underway battles
- Unique building chain available at Karak Eight Peaks
- Starts with four Clan Angrund ancestor Heroes
- Upkeep: +50% until Karak Eight Peaks is recaptured
- Leadership: +10 when laying siege or encircling
- High King Decrees: +1
- Attribute: Vanguard Deployment during Underway battles
- Unique building chain available at Karak Eight Peaks
- Starts with four Clan Angrund ancestor Heroes
- Upkeep: +50% until Karak Eight Peaks is recaptured
- Leadership: +10 when laying siege or encircling
Read more ▾
Karak Eight Peaks was once a Greathold, second only to the majesty and strength of Everpeak in the Karaz Ankor. It was ruled by Clan Angrund, whose Royal line can trace its Ancestry back to Grungni and Valaya, which makes the loss of Eight Peaks the most bitter of grudges for all Dwarfs. None feel it more so than the descendants of King Lunn, the last Dwarf to sit on its throne. Since the fall of Karak Eight Peaks, Clan Angrund has scattered across the Karaz Ankor but retained significant sway simply because of its legacy. When Belegar Ironhammer, descended from King Lunn, rose to power he made great oaths - that he would not rest until the lost Hold had been reclaimed and he, its rightful heir, sat upon its throne. The High King, Thorgrim Grudgebearer, was initially sceptical – Ironhammer’s expedition would not be the first to attempt such a feat. Karak Eight Peaks has notoriously been riddled with foes of all kinds ever since its fall. Currently, a particularly sneaky and cunning Night Goblin 'Warlord' rules the upper levels of Eight Peaks, one who has easily thwarted such quests in the past. Yet two things work to Belegar's advantage. Skarsnik has problems of his own right now - problems of the mutinous kind - and Belegar has a will of iron, as a great leader who excels at subterranean warfare. It should be noted, though, that this is his fourth attempt to recapture his Ancestral fortress, to the great shame of all Dawi, living or dead. However, the Ironhammer will not easily be stopped. Finally, after decades spent fostering the support of Guilds and allies, and with the full support of the High King, Belegar gathers Clan Angrund at Karak Izor. Once more a throng of vengeful Dwarfs will set off under Ironhammer’s command, to claim what is rightfully theirs!
Faction effects
- Magic item drop chance from battle: -12%
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Karak Eight Peaks
- Complete a Legendary Grudge
- Destroy the following faction(s): Crooked Moon Mutinous Gits, Crooked Moon
- Reach rank 60 accumulatively across Belegar and his Ancestor Heroes.
- Finish an Age of Reckoning in Gorm tier 2 times.
REWARDS
- Oathgold from buildings: +15%
- Oathgold from buildings: +15%
- Growth: +20 (all provinces)
- Construction time: -1 for all buildings in Karak Eight Peaks
- Upkeep: -5% (all armies)
- Growth: +20 (all provinces)
- Construction time: -1 for all buildings in Karak Eight Peaks
- Upkeep: -5% (all armies)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Complete 3 Legendary Grudges.
- Spend 2,000 Oathgold in the Forge
- Construct landmark: Ancestor Tombs
- Construct Ornate Great Gate
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Oathgold: +3,000
Plan a co-op campaign with Clan Angrund — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dwarf factions.
Climate
Suitable
Mountain
Savannah
Wasteland
Unpleasant
Desert
Frozen
Temperate
Uninhabitable
Chaotic Wasteland
Temperate Island
Jungle
Magical Forest
Ocean
Undead Wasteland
How settling Clan Angrund fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.