
Belegar Ironhammer
Lord· Lord· 1 model at Ultra size
Comes with The King & The Warlord(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Belegar Ironhammer is a legendary lord of Dwarfs, leading Clan Angrund at the start of a campaign: 5,988 HP, armour 120, melee attack 60, melee defence 60, weapon strength 450. It costs 1,200 in the campaign and 900 in multiplayer. It comes with The King & The Warlord. Beating this lord in battle can earn the defeat trait Kinghammer. Unit key wh_dlc06_dwf_cha_belegar_ironhammer_0. Patch 9.0.4, from the game's data tables.
Health
5,988
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
85
Speed
32
Melee attack
60
Melee defence
60
Weapon strength
290 base + 160 armour-piercing
450
Charge bonus
30
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Mighty Oath StoneAugment (Area) · +24 Melee DefenceactiveMighty Oath StoneAugment (Area)+24 Melee DefenceCooldown 90 s · Duration 25 s · Range 55 mBelegar carries his enormous Oath Stone everywhere. In dire times, he stands tauntingly atop it to fight to the end.
- Revenge IncarnateAugment · +40 Melee Attack, +60% Base Weapon DamageactiveRevenge IncarnateAugment+40 Melee Attack+60% Base Weapon DamageCooldown 120 s · Duration 33 sCenturies of Dwarf grudges flow through Belegar's veins, who uses them to wreak vengeance upon his enemies.
- Rally!Augment (Area) · +16 LeadershipactiveRally!Augment (Area)+16 LeadershipCooldown 60 s · Duration 14 s · Range 35 mTo rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Belegar Ironhammer in battle and your lord can earn the trait
Kinghammer
- Leadership: +4 during subterranean intercept battles
- Melee attack: +10 during subterranean intercept battles
The True King lies defeated but will return, spitting oaths and even grumpier than before!
Belegar Ironhammer skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Belegar Ironhammer's skills
- Bane of DestructionBane of DestructionUnlocks at rank 7
- Bonus vs Large: +6 when fighting against Ogres (Lord's army)
- Bonus vs Infantry: +5 when fighting against Skaven (Lord's army)
- Melee attack: +9 when fighting against Greenskins (Lord's army)
- Weapon strength: +15% when fighting against Greenskins (Lord's army)
- Brass-LungedBrass-LungedUnlocks at rank 4
- Leadership aura size: +25%
- Lord of the DeepsLord of the DeepsUnlocks at rank 8
- Leadership: +6 when fighting against Skaven (Lord's army)
- Leadership: +6 during subterranean siege battles (Lord's army)
- Leadership: +6 during subterranean intercept battles (Lord's army)
- ObstinacyObstinacyUnlocks at rank 10
- Vigour loss reduction: -15% (Lord's army)
- Rune of GrimnirRune of GrimnirUnlocks at rank 8
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Rally the HoldsRally the HoldsUnlocks at rank 12
- Global recruitment duration: -1 turn(s) (minimum 1)
- Global recruitment capacity: +1
- Diplomatic relations: +15 with Dwarfs
- Gather the Old ClansGather the Old Clans
- Recruit rank: +2 for all units
- Local recruitment capacity: +2 (local province)
- Oaths of ReclamationOaths of Reclamation
- Charge bonus: +12 (Lord's army)
- Oathgold from buildings: +50% (local province)
- Leadership: +3 when in foreign territory (Lord's army)
- Tunnel WarfareTunnel Warfare
- Ammunition: +200% for Miners units (Lord's army)
- Melee attack: +5 for Rangers, Bolt Throwers and Miners units (Lord's army)
- Melee defence: +5 for Rangers, Bolt Throwers and Miners units (Lord's army)
- Missile strength: +20% for Rangers and Bolt Throwers units (Lord's army)
- Ancestral GuidanceAncestral Guidance
- Hero capacity: +2 for Thanes
- Unlocks Hero recruitment: Thane (all provinces)
- Physical resistance: 10% (Lord's army)
- Age of ReconquestAge of Reconquest
- Ability: "Shattering Aura" during siege battles
- Campaign movement range: +10%
- Construction cost: -30% for Province Capital/Settlement buildings (factionwide)
- Rune-Warded ArmourRune-Warded ArmourUnlocks at rank 8
- Missile block chance: +10%
- Physical resistance: 10%
- Mastercrafted WeaponMastercrafted WeaponUnlocks at rank 8
- Melee attack: +5
- Weapon strength: +15%
- Aura of EnduranceAura of EnduranceUnlocks at rank 8
- Passive ability: "Aura of Endurance"
- Full Plate ArmourFull Plate Armour
- Armour: +6
- ResoluteResolute2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Ancestral GrudgeAncestral Grudge2 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +7% when fighting against Greenskins
- Weapon strength: +8%
- Weapon strength: +15% when fighting against Greenskins
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- RelentlessRelentless2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Axe LordAxe Lord3 levelsLevel 1
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
- ThundererThunderer3 levelsLevel 1
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)
- Tradition & InnovationTradition & Innovation3 levelsLevel 1
- Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
- Fire & FuryFire & Fury3 levelsLevel 1
- Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)
- Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)
- Grimnir's HeirsGrimnir's Heirs3 levelsLevel 1
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
- TacticianTactician3 levelsLevel 1
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Blessed by GrungniBlessed by Grungni
- Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
- Dawi FirepowerDawi Firepower
- Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
- Honoured by GrimnirHonoured by Grimnir
- Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
- Morgrim’s FavouredMorgrim’s Favoured
- Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Miner's InstinctMiner's Instinct3 levelsLevel 1
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Wall MasterWall Master3 levelsLevel 1
- Attrition: +5% when under siege (enemy armies in local region)
- Attrition suffered by defender: +8% when laying siege or encircling (local region)
- Attrition: +15% when under siege (enemy armies in local region)
- Attrition suffered by defender: +15% when laying siege or encircling (local region)
- Attrition: +20% when under siege (enemy armies in local region)
- Pure-BeardPure-Beard3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- MasonMason3 levelsLevel 1
- Construction cost: -2% for Province Capital/Settlement buildings (local region)
- Construction cost: -5% for Province Capital/Settlement buildings (local region)
- Construction cost: -9% for Province Capital/Settlement buildings (local region)
- Iron-WilledIron-Willed
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Inspirational LeaderInspirational Leader3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- UnflappableUnflappable3 levelsLevel 1
- Ambush defence chance: +20% (Lord's army)
- Ambush defence chance: +40% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Ambush defence chance: +80% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40%
- Enquiring MindEnquiring Mind
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Research rate: +10
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.