
Belegar Ironhammer skill planner
DwarfsLegendary lordUnit stats
51 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Bane of DestructionUnlocks at rank 7
Bonus vs Large: +6 when fighting against Ogres (Lord's army)
Bonus vs Infantry: +5 when fighting against Skaven (Lord's army)
Melee attack: +9 when fighting against Greenskins (Lord's army)
Weapon strength: +15% when fighting against Greenskins (Lord's army)When one spends his life killing one thing, he becomes exceptionally good at it. - Brass-LungedUnlocks at rank 4
Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war. - Lord of the DeepsUnlocks at rank 8
Leadership: +6 when fighting against Skaven (Lord's army)
Leadership: +6 during subterranean siege battles (Lord's army)
Leadership: +6 during subterranean intercept battles (Lord's army)A true Lord knows the Underway, his Dwarfhold and how to fight under the ground better than anyone. - ObstinacyUnlocks at rank 10
Vigour loss reduction: -15% (Lord's army)This stubborn Dwarf refuses to yield or tire, and ensures his followers are of the same ilk. - Rune of GrimnirUnlocks at rank 8
Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Rally the HoldsUnlocks at rank 12
Global recruitment duration: -1 turn(s) (minimum 1)
Global recruitment capacity: +1
Diplomatic relations: +15 with DwarfsKing Belegar's cause is one all the Dawi can get behind - the Karaz Ankor *will* rise again. - Gather the Old Clans
Recruit rank: +2 for all units
Local recruitment capacity: +2 (local province)Requires: Rally the HoldsThe undertaking of Belegar swells the hearts of most Dwarfs, inspiring some to take up axe and hammer. - Oaths of Reclamation
Charge bonus: +12 (Lord's army)
Oathgold from buildings: +50% (local province)
Leadership: +3 when in foreign territory (Lord's army)Requires: Rally the HoldsPowerful oaths have been spoken by Belegar; he will not give up, for the rage within is strong. - Tunnel Warfare
Ammunition: +200% for Miners units (Lord's army)
Melee attack: +5 for Rangers, Bolt Throwers and Miners units (Lord's army)
Melee defence: +5 for Rangers, Bolt Throwers and Miners units (Lord's army)
Missile strength: +20% for Rangers and Bolt Throwers units (Lord's army)Requires: Rally the HoldsLightweight, compact or simply equipped with the right tools for the job, Belegar's forces are particularly experienced in underground warfare. - Ancestral Guidance
Hero capacity: +2 for Thanes
Unlocks Hero recruitment: Thane (all provinces)
Physical resistance: 10% (Lord's army)Requires: Rally the HoldsBelegar's vengeful Ancestors impart an ember of their ancient rage within his forces, driving them to feats of incredible stalwartness. - Age of Reconquest
Ability: "Shattering Aura" during siege battles
Campaign movement range: +10%
Construction cost: -30% for Province Capital/Settlement buildings (factionwide)Requires 2 of: Ancestral Guidance, Tunnel Warfare, Gather the Old Clans, Oaths of Reclamation"I came here hoping to take it all back. I came hoping to look upon the far deeps, on the ancestor statues of the Abyss of Iron’s Dream..."
- Rune-Warded ArmourUnlocks at rank 8
Missile block chance: +10%
Physical resistance: 10%These armour plates have been girded with runes to ensure the wearer is protected from all manner of attacks. - Mastercrafted WeaponUnlocks at rank 8
Melee attack: +5
Weapon strength: +15%Dawi of distinction tend to have the best weapons, whether made specially for them or taken as spoils from their defeated foes. - Aura of EnduranceUnlocks at rank 8
Passive ability: "Aura of Endurance"This Lord's ability to withstand prolonged combat and show fortitude has a positive effect on those fighting nearby.
- Full Plate Armour
Armour: +6Full-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Resolute2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Full Plate ArmourDwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Full Plate ArmourHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Full Plate ArmourThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Ancestral Grudge2 levelsLevel 1
Weapon strength: +5%
Weapon strength: +7% when fighting against GreenskinsLevel 2
Weapon strength: +8%
Weapon strength: +15% when fighting against GreenskinsRequires: Full Plate ArmourAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Resolute, Hard to Hit, Scarred Veteran, Ancestral GrudgeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Relentless2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Wound-Maker, Blade Master, Blade Shield, RelentlessThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Axe Lord3 levelsLevel 1
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2
Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3
Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard. - Thunderer3 levelsLevel 1
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3
Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline. - Tradition & Innovation3 levelsLevel 1
Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2
Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3
Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before. - Fire & Fury3 levelsLevel 1
Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2
Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3
Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity. - Grimnir's Heirs3 levelsLevel 1
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3
Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death. - Tactician3 levelsLevel 1
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2
Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3
Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians. - Rally!
Ability: "Rally!"Requires all: Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician - Blessed by Grungni
Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question. - Dawi Firepower
Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand. - Honoured by Grimnir
Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition. - Morgrim’s Favoured
Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Miner's Instinct3 levelsLevel 1
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%Level 2
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%Level 3
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherThis Dwarf spent time in the pits, gaining a Miner's intuition of the dangers and prey to be found in the dark. - Wall Master3 levelsLevel 1
Attrition: +5% when under siege (enemy armies in local region)Level 2
Attrition suffered by defender: +8% when laying siege or encircling (local region)
Attrition: +15% when under siege (enemy armies in local region)Level 3
Attrition suffered by defender: +15% when laying siege or encircling (local region)
Attrition: +20% when under siege (enemy armies in local region)Requires: Route MarcherWhat a Dwarf doesn't know about defending a Hold isn't worth knowing. - Pure-Beard3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherA Dwarf with a fine beard is as Dawi as they come. - Mason3 levelsLevel 1
Construction cost: -2% for Province Capital/Settlement buildings (local region)Level 2
Construction cost: -5% for Province Capital/Settlement buildings (local region)Level 3
Construction cost: -9% for Province Capital/Settlement buildings (local region)Requires: Route MarcherLords close to the powerful Masons' Guild will get discounts for labour and materials. - Iron-Willed
Casualty replenishment rate: +30% for this Lord (Lord's army)
Wound recovery time: -1 turnsRequires all: Miner's Instinct, Wall Master, Pure-Beard, MasonSuch a Dawi does not care for being wounded - by his will alone he continues to fight. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Iron-Willed"The time to strike is now!" - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Iron-WilledThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Inspirational Leader3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: Iron-Willed"All Dwarfs to me! We have grudges to settle - Grimnir demands it!" - Unflappable3 levelsLevel 1
Ambush defence chance: +20% (Lord's army)Level 2
Ambush defence chance: +40% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Level 3
Ambush defence chance: +80% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40%Requires: Iron-WilledNothing escapes this Dwarf's gaze; no movement, no trap, nothing. - Enquiring Mind
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Research rate: +10Requires all: Lightning Strike, Reassuring Presence, Inspirational Leader, UnflappableA wise Lord will gather Engineers to his service, ensuring the Dwarfs maintain their technological edge.
All effects of this build
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Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.