Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dwarfs technologies

68 technologies from the game's research tree for Dwarfs, patch 9.0.4, line by line as the game lays them out. Hover or tap a technology for its cost (research points, plus gold or a campaign resource for 20 of them), its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.

COMPUTEDThe whole tree costs 25,200 research points. Each technology's tooltip also shows what reaching it costs: its own points plus the technologies it needs first, each counted once (the tree's links); where the game asks for only some of the technologies before it (Underway Trade Caravans: "Requires 7 of these 16", technology_nodes.required_parents), the cheapest choice is counted, gates behind gates included. Research points only: the gold and campaign resources some technologies also cost are listed on each, not added up. Before research speed bonuses; some technologies also need a building, which this doesn't count.

  1. High King's Authority
  2. Interlocking Shields
  3. Iron Veterans
  4. Tales of Many Wars
  5. Slayer's Onslaught
  1. Storage Vaults
  2. Dwarf Treasuries
  3. Halls of Great Guilds
  4. Oaths of Loyalty
  5. Iron Readiness
  6. Improved Blast Charges
  7. Veterans' Pride
  8. Master-Crafted Armour
  9. Recite Ancient Grudges
  10. Grimnir's Favour
  1. Rat Poison
  2. Khazid Subsidies
  3. Dwarfen Grims
  4. Thane's Authority
  5. Scrutinise Guild Leaders
  6. Valaya's Protection
  7. Call to Clan
  8. Militia Training
  9. Sacred Duty
  10. Royal Guard
  11. Rune-Bearing Relics
  12. The Slayer Oath
  1. Construction Guilds
  2. The Way of the Clans
  1. The Way of the Guilds
  2. Heavy Quernstones
  3. Underway Trade Caravans
  4. Grungni's Blessing
  5. Grand Throne Chamber
  6. Marching Songs
  7. Gather the Throngs
  8. Warrior’s Guild
  9. Ancestral Tombs
  10. Oath Stones
  1. Dwarfen Emissaries
  2. Call Upon Oaths of Old
  1. Deep Resource Extraction
  2. The King's Share
  3. Tool Market
  4. Operations Training
  5. Autonomy of the Holds
  6. Sealstones
  7. Superior Black Powder
  8. Vanguard Proficiency
  9. Pressure-Regulating Valves
  10. Large Scale Shell Production
  11. Retainers' Vows
  12. Heavy Armour Plating
  1. Gromril Picks
  2. Toolmakers' Guild
  3. Water-Proof Packaging
  4. Include Related Families
  5. Renowned Deadeyes
  6. Masterwork Crossbows
  7. Assembly Lines
  8. Field Engineers
  9. Master-Crafted Weapons
  10. Interchangeable Parts
  1. Construction Duty
  2. Iron Price
  3. Volatile Volley
  4. Artillery Entrenchment
  5. Improved Gyrocopter Engines