
Flame Cannons
War machine· Field Gun· Tier 3· 4 models (crew of 32) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Flame Cannons are Dwarfs war machine: 4,476 HP across 4 models, armour 40, melee attack 16, melee defence 20, weapon strength 28, range 280 m, missile damage 2,088 per 10 s for the whole unit. It costs 1,100 in the campaign and in multiplayer. Unit key wh_main_dwf_art_flame_cannon. Patch 9.0.4, from the game's data tables.
Health
1,119 per model
4,476
Armour
40
Leadership
64
Speed
25
Melee attack
16
Melee defence
20
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
2
Ranged
Range
280 m
Ammunition
25
Missile damage
45 base + 25 AP, explosion 12 + 5 AP, 6 projectiles per shot
87
Reload time
10 s
Damage per 10 s
522
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,088 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
- Light infantry-sized units — large, mass 2,120e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Gyrocopters (Trollhammers – Grudge Settlers)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dwarfs: Thunderers (Grudge-Rakers), Ironbreakers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Flame Cannons vs Organ Guns
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh_main_dwf_art_flame_cannon_malakai: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.