Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Skaven · Immortal Empires

Clan Skryre

wh2_main_skv_clan_skryre

Comes with The Prophet & The Warlock(Warhammer II)

Clan Skryre is a playable Skaven faction in Total War: Warhammer III, led by Ikit Claw. In Immortal Empires it starts in Skavenblight with 1 region. It comes with The Prophet & The Warlock. Faction key wh2_main_skv_clan_skryre. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Skavenblight (The Blighted Marshes)

  1. 1.Tilea — Miragliano · near (2.3%) · minor faction
  2. 2.Carcassonne — Castle Carcassonne · near (3.4%)
  3. 3.Estalia — Magritta · medium (4.3%) · minor faction
  4. 4.Clan Angrund — Zarakzil · medium (5.2%)
  5. 5.Broken Nose — Karak Bhufdar · medium (5.4%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

6 suitable · 2 unpleasant · 4 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Destroy the following faction(s): Couronne, Carcassonne
  • Level up the Forbidden Workshop to Rank 3 – Warptech Lab
  • Construct landmark: Warpstone Tractor Beam

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Skaven unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Ikit Claw

Ikit Claw

Clan Skryre

The Chief Warlock of Skryre returns to Skavenblight to bring apocalypse to the world beyond the decay-ridden Under-City's borders.

Chief Warlock Engineer
  • Construction cost: -40% for Engineering buildings
  • Gain access to the Clan Skryre Forbidden Workshop
  • Loyalty: +2 for new recruits
  • Research rate: +20
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"To create, one must-must destroy! To destroy, one must-must create!" The black parody of mankind that are the Skaven ultimately embody everything that is wrong with humanity, only more so. Emerging from their subterranean lairs to unleash vicious and inhuman war, they are a nightmare vision – a ravenous horde, a chaotic and rolling tide of verminous ratmen in unimaginably vast numbers. Of all the despicable Skaven clans that torment the world from the sprawling Under-Empire lurking beneath, Clan Skryre are arguably the most influential, and certainly the most feared. This is due to the deranged creations of the clan’s Warlock Engineers, who specialise in an insane blending of magic and arcane technology to produce untold weaponry in their Warpforges beneath their capital, Skavenblight. They are both inventors and sorcerers in their own right, manufacturing and wielding infernal devices capable of fiendish destruction, while also manipulating the Winds of Magic to cast spells and intertwine enchantments into mechanical form. By selling their weird arsenal of devastation to the other clans as quickly as slaves can churn them off the assembly lines, Clan Skryre has grown wealthy and powerful. None dare offend them for fear of ending up at the wrong end of any number of weapons that could melt, blast, desiccate, or otherwise cause a grievous death. With depravity and intelligence in equal abundance, Ikit Claw has taken Skryre’s blend of science and sorcery to entirely new levels. The most infamous and dreaded of all Warlock Engineers, his experiments have resulted in entire legions of Skavenslaves being blasted to bits – a small price for the sheer power and killing might that he has added to Skryre’s deadly arsenal. In his bloodthirsty quest for destructive knowledge, Ikit has travelled the world, stealing secrets from the mystics of Cathay, studying the dimension-spanning machines of Lustria, and toiling for years alongside the cruel Forgemasters of far off Zharr-Naggrund. Ikit was tall and white-furred before a failed experiment exploded and mangled his body, so an intricate iron mask of his own invention now covers his hairless skull and a cunningly wrought exoskeleton aids his withered left side. The iron contraption is run by a Warp-generator, a masterpiece of engineering that siphons the Winds of Magic to also power Ikit’s devilish inventions. Whirring cogs hiss and vent steam as the Chief Warlock moves, clanking like a fully armoured knight. Like all Clan Skryre Warlock Engineers, Ikit has continued to tinker, adding countless upgrades. He wields the crackling blade known as ‘Storm Daemon’, a modified halberd wrapped with copper wire coils set with glowing Warpstone, energised with barely suppressed power drawn from his Warp-generator.

Faction effects

  • Siege towers: +2 per siege item constructed (all armies)
  • Food generated: -1 (all armies)
  • Food consumption: -1 (factionwide)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Couronne, Carcassonne
  2. Level up the Forbidden Workshop to Rank 3 – Warptech Lab
  3. Construct landmark: Warpstone Tractor Beam
  4. Control 5 Under-Cities in foreign regions.
  5. Construct the following building in your Under-Empire: Doomsphere

REWARDS

Underground Silos
  • Increase storage limit for Doomrockets: +2
Busy Rats
  • +5% chance per turn to expand the Under-Empire in any region

Warpstorm Doomrocket: +2

Warp-Fuel: +3

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Level up the Forbidden Workshop to Rank 4 – Great Warpforge
  3. Construct landmarks: Council Chamber of the Thirteen and The Shattered Tower
  4. Control 13 Under-Cities in foreign regions.
  5. Construct 3 Doomsphere buildings in your Under-Empire.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
Improvised Bounty
  • Food generated: 5 per turn

Plan a co-op campaign with Clan Skryre — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Skaven factions.

Climate

Suitable

  • Desert
  • Jungle
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Chaotic Wasteland
  • Frozen

Uninhabitable

  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Clan Skryre fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.