Best Skaven units by the numbers
For each kind of unit, the Skaven units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (14)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Stormvermin (Swords & Shields)9,920
- 2Stormvermin (Halberds)9,920
- 3Clanrats9,600
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Skavenslaves72,000
- 2Skavenslave Spears60,000
- 3Pusbags38,700
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Skavenslaves131 s
- 2Skavenslave Spears121 s
- 3Clanrat Spears81 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (13)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Ratling Guns9,216
- 2Warpfire Throwers3,742
- 3Death Globe Bombardiers3,072
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Warplock Jezzails275 m
- 2Poisoned Wind Mortars250 m
- 3Ratling Guns145 m
Most armour
Armour on the unit card.
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Ratling Guns11,520
- 2Warpfire Throwers6,803
- 3Skavenslave Slingers6,222
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Ratling Guns9,360
- 2Warpfire Throwers3,043
- 3Death Globe Bombardiers2,813
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (7)
Most health
Health of the whole unit (all models), as on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Highest melee attack
Melee attack on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Rat Ogres11,040
- 2Stormfiends (Grinderfists)7,310
- 3Stormfiends (Doom-flayer Gauntlets)6,748
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Chariots (1)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Doom-Flayers5,836
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Doom-Flayers28 s
War beasts (2)
Monsters (4)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Hell Pit Abomination12,100
- 2Mutant Rat Ogre6,508
- 3Brood Horror6,009
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Hell Pit Abomination520
- 2Mutant Rat Ogre420
- 3Brood Horror375
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Hell Pit Abomination6,722
- 2Brood Horror5,723
- 3Mutant Rat Ogre5,423
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
War machines & artillery (4)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Warp-Doom Magma-Cannon480 m
- 2Warp Lightning Cannons430 m
- 3Plagueclaw Catapults400 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Compare the top 3 by missile damage per 1,000 gold side by side
Every Skaven unit, with its full card: the Skaven roster. What each unit is strong or weak against: counters.
