
Pusbags
Melee infantry· Sword Infantry· Tier 1· 180 models at Ultra size
Comes with Lords of the End Times - Skaven(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Pusbags are Skaven melee infantry: 7,740 HP across 180 models, armour 0, melee attack 12, melee defence 5, weapon strength 18. It costs 200 in the campaign and in multiplayer. They come with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_inf_pusbags. Patch 9.0.4, from the game's data tables.
Health
43 per model
7,740
Armour
0
Leadership
35
Speed
42
Melee attack
12
Melee defence
5
Weapon strength
14 base + 4 armour-piercing
18
Charge bonus
5
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
- Pestilent PerfectionDirect Damage · Entities explode on deathpassivePestilent PerfectionDirect DamageEntities explode on deathPassive · Duration 1 sThey are but hosts, to serve a purpose.
- Unshakable PathogenDirect Damage · Causes damage to selfpassiveUnshakable PathogenDirect DamageCauses damage to selfPassiveThe weight of their profound suffering is only lightened by the promise of their eventual demise.
Upgrades
Bought with Mutagen

A Second Brain
Flesh Augmentation · 25 Mutagen
- Bound spell: "Death Frenzy"
- Attribute: Encourage
- Leadership: +5
- Melee defence: -5

Bone Elongation
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Bonus vs Large: +10
- Weapon strength: +20%

Hideous Disfigurement
Flesh Augmentation · 25 Mutagen
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: -5

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mind Control
Flesh Augmentation · 25 Mutagen
- Attribute: Immune to Psychology
- Leadership: +5
- Melee defence: -5

Nasty Inbreed
Flesh Augmentation · 25 Mutagen
- Passive ability: "Feral Rage"
- Armour-piercing weapon damage: +5
- Charge bonus: +20

Spider Senses
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Physical resistance: 20%

Accelerated Mitosis
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Cancerous Carapace
Genetic Manipulation · 25 Mutagen
- Armour: +20
- Spell resistance: 15%

Enhanced Muscle Fibre
Genetic Manipulation · 25 Mutagen
- Attribute: Strider
- Melee defence: +5
- Speed: +15%

Mors-tosterone
Genetic Manipulation · 25 Mutagen
- Passive ability: "Frenzy"

Muscle Enlargement
Genetic Manipulation · 25 Mutagen
- Armour-piercing weapon damage: +5
- Melee attack: +5

Smart Feeding
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Soldier Serum
Genetic Manipulation · 25 Mutagen
- Unit rank: +5

Stalker Senses
Genetic Manipulation · 25 Mutagen
- Attribute: Stalk
- Attribute: Vanguard Deployment

Final Evolution
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)

Necroparasites
Metabolism · 50 Mutagen
- Ability: "Necroparasites"

Troll Spleen
Metabolism · 50 Mutagen
- Attribute: Perfect Vigour
- Passive ability: "Regeneration"
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Missile fire — armour 0, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Skaven: Hell Pit Abomination, Mutant Rat Ogre
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Gnoblars (3.23× slower), Goblin Labourers (3.11× slower), Zombie Pirate Deckhand Mob (2.29× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 200 multiplayer gold. Skaven units ranked.
Patch changes
New unit in this patch.
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.