Health
43 per model
7,740
bottom 17% of class
Armour
0
bottom 1% of class
Leadership
35
bottom 1% of class
Speed
42
top 19% of class
Melee attack
12
bottom 1% of class
Melee defence
5
bottom 1% of class
Weapon strength
14 base + 4 armour-piercing
18
bottom 1% of class
Charge bonus
5
bottom 6% of class
Attributes

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Pestilent PerfectionDirect Damage · Entities explode on deathpassivePestilent PerfectionDirect DamageEntities explode on deathPassive · Duration 1 sThey are but hosts, to serve a purpose.
Unshakable PathogenDirect Damage · Causes damage to selfpassiveUnshakable PathogenDirect DamageCauses damage to selfPassiveThe weight of their profound suffering is only lightened by the promise of their eventual demise.
Patch changes
New unit in this patch.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.