Stormfiends (Grinderfists)
Monstrous infantry· Monstrous Infantry· Tier 3· 12 models at Ultra size
Health
731 per model
8,772
Armour
90
Leadership
65
Speed
50
Melee attack
38
Melee defence
31
Weapon strength
25 base + 80 armour-piercing
105
Charge bonus
45
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Seismic SnareHex (Area)activeSeismic SnareHex (Area)Cooldown 60 s · Duration 13 s · 1 use · Range 35 mLike their huge, earth-boring equivalents, Warp-Grinders can turn solid rock into dust on a smaller scale, halting enemies’ movements by pulverising the ground beneath them.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Patch changes
New unit in this patch.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.