Health
123 per model
3,936
bottom 7% of class
Armour
shield blocks 55% of frontal missiles
70
top 31% of class
Leadership
50
bottom 14% of class
Speed
42
top 20% of class
Melee attack
16
bottom 14% of class
Melee defence
16
bottom 13% of class
Weapon strength
20 base + 6 armour-piercing
26
bottom 40% of class
Charge bonus
2
bottom 1% of class
Ranged
Range
275 m
top 5% of class
Ammunition
22
bottom 41% of class
Missile damage
6 base + 30 AP
36
top 17% of class
Reload time
12 s
top 32% of class
Damage per 10 s
30
top 37% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.