
Warplock Jezzails
Missile infantry· Weapon Team· Tier 3· 32 models at Ultra size
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Warplock Jezzails are Skaven missile infantry: 3,936 HP across 32 models, armour 70, melee attack 16, melee defence 16, weapon strength 26, range 275 m, missile damage 960 per 10 s for the whole unit. It costs 1,200 in the campaign and 1,000 in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_skv_inf_warplock_jezzails_0. Patch 9.0.4, from the game's data tables.
Health
123 per model
3,936
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
70
Leadership
50
Speed
42
Melee attack
16
Melee defence
16
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
2
Ranged
Range
275 m
Ammunition
22
Missile damage
6 base + 30 AP
36
Reload time
12 s
Damage per 10 s
30
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Upgrades
Bought with Mutagen

A Second Brain
Flesh Augmentation · 25 Mutagen
- Bound spell: "Death Frenzy"
- Attribute: Encourage
- Leadership: +5
- Melee defence: -5

Bone Elongation
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Bonus vs Large: +10
- Weapon strength: +20%

Hideous Disfigurement
Flesh Augmentation · 25 Mutagen
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: -5

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mind Control
Flesh Augmentation · 25 Mutagen
- Attribute: Immune to Psychology
- Leadership: +5
- Melee defence: -5

Nasty Inbreed
Flesh Augmentation · 25 Mutagen
- Passive ability: "Feral Rage"
- Armour-piercing weapon damage: +5
- Charge bonus: +20

Spider Senses
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Physical resistance: 20%

Accelerated Mitosis
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Cancerous Carapace
Genetic Manipulation · 25 Mutagen
- Armour: +20
- Spell resistance: 15%

Enhanced Muscle Fibre
Genetic Manipulation · 25 Mutagen
- Attribute: Strider
- Melee defence: +5
- Speed: +15%

Mors-tosterone
Genetic Manipulation · 25 Mutagen
- Passive ability: "Frenzy"

Muscle Enlargement
Genetic Manipulation · 25 Mutagen
- Armour-piercing weapon damage: +5
- Melee attack: +5

Smart Feeding
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Soldier Serum
Genetic Manipulation · 25 Mutagen
- Unit rank: +5

Stalker Senses
Genetic Manipulation · 25 Mutagen
- Attribute: Stalk
- Attribute: Vanguard Deployment

Final Evolution
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)

Necroparasites
Metabolism · 50 Mutagen
- Ability: "Necroparasites"

Troll Spleen
Metabolism · 50 Mutagen
- Attribute: Perfect Vigour
- Passive ability: "Regeneration"
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 30 of 36 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Lightly armoured units without shields — 960 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Skaven: Plague Monk Censer Bearers, Clanrat Spears
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Skaven: Hell Pit Abomination, Mutant Rat Ogre
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Warplock Jezzails vs Ratling Guns
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.