
Warp-Grinders
Melee infantry· Weapon Team· Tier 2· 24 models at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Warp-Grinders are Skaven melee infantry: 4,416 HP across 24 models, armour 70, melee attack 20, melee defence 18, weapon strength 96. It costs 600 in the campaign and in multiplayer. They come with The Shadow & The Blade. Unit key wh2_dlc14_skv_inf_warp_grinder_0. Patch 9.0.4, from the game's data tables.
Health
184 per model
4,416
Armour
70
Leadership
45
Speed
38
Melee attack
20
Melee defence
18
Weapon strength
18 base + 78 armour-piercing
96
Charge bonus
8
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Seismic SnareHex (Area)activeSeismic SnareHex (Area)Cooldown 60 s · Duration 13 s · Range 35 mLike their huge, earth-boring equivalents, Warp-Grinders can turn solid rock into dust on a smaller scale, halting enemies’ movements by pulverising the ground beneath them.
- Warp-QuakeDirect Damage (Area) · -25% Speed, Causes damage to combatants…activeWarp-QuakeDirect Damage (Area)-25% SpeedCauses damage to combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 90 s · Duration 17 s · Range 35 mWarp-energy channelled directly into the ground causes the earth to tremble at a frequency that causes brains to rattle within skulls and bones to splinter!
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passiveStrength in NumbersAugment-10% Speed+8 Melee Defence+6 LeadershipPassiveSkaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Upgrades
Bought with Mutagen

A Second Brain
Flesh Augmentation · 25 Mutagen
- Bound spell: "Death Frenzy"
- Attribute: Encourage
- Leadership: +5
- Melee defence: -5

Bone Elongation
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Bonus vs Large: +10
- Weapon strength: +20%

Hideous Disfigurement
Flesh Augmentation · 25 Mutagen
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: -5

Imperfection Removal
Flesh Augmentation · 25 Mutagen
- Melee attack: +20
- Melee defence: -10
- Weapon strength: +40%
- Casualty replenishment rate: -100%

Mind Control
Flesh Augmentation · 25 Mutagen
- Attribute: Immune to Psychology
- Leadership: +5
- Melee defence: -5

Nasty Inbreed
Flesh Augmentation · 25 Mutagen
- Passive ability: "Feral Rage"
- Armour-piercing weapon damage: +5
- Charge bonus: +20

Spider Senses
Flesh Augmentation · 25 Mutagen
- Melee attack: -5
- Physical resistance: 20%

Accelerated Mitosis
Genetic Manipulation · 25 Mutagen
- Random Uncommon Augments applied: +2 (only applies unlocked Augments)

Cancerous Carapace
Genetic Manipulation · 25 Mutagen
- Armour: +20
- Spell resistance: 15%

Enhanced Muscle Fibre
Genetic Manipulation · 25 Mutagen
- Attribute: Strider
- Melee defence: +5
- Speed: +15%

Mors-tosterone
Genetic Manipulation · 25 Mutagen
- Passive ability: "Frenzy"

Muscle Enlargement
Genetic Manipulation · 25 Mutagen
- Armour-piercing weapon damage: +5
- Melee attack: +5

Smart Feeding
Genetic Manipulation · 25 Mutagen
- Upkeep: -15% for this unit
- Casualty replenishment rate: +15%

Soldier Serum
Genetic Manipulation · 25 Mutagen
- Unit rank: +5

Stalker Senses
Genetic Manipulation · 25 Mutagen
- Attribute: Stalk
- Attribute: Vanguard Deployment

Final Evolution
Metabolism · 50 Mutagen
- Random Rare Augments applied: +3 (only applies unlocked Augments)

Necroparasites
Metabolism · 50 Mutagen
- Ability: "Necroparasites"

Troll Spleen
Metabolism · 50 Mutagen
- Attribute: Perfect Vigour
- Passive ability: "Regeneration"
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 78 of 96 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Skaven: Death Runners, Eshin Triads
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Marauders of Nurgle (11.80× slower), Chaos Dwarf Warriors (10.82× slower), Orc Boyz (10.64× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Skaven units ranked.
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.