Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Warp-Grinders unit card

Warp-Grinders

Melee infantry· Weapon Team· Tier 2· 24 models at Ultra size

Comes with The Shadow & The Blade(Warhammer II)

Duel it in the combat calculator →

Warp-Grinders are Skaven melee infantry: 4,416 HP across 24 models, armour 70, melee attack 20, melee defence 18, weapon strength 96. It costs 600 in the campaign and in multiplayer. They come with The Shadow & The Blade. Unit key wh2_dlc14_skv_inf_warp_grinder_0. Patch 9.0.4, from the game's data tables.

Health

184 per model

4,416

bottom 1% of class

Armour

70

top 40% of class

Leadership

45

bottom 5% of class

Speed

38

top 33% of class

Melee attack

20

bottom 7% of class

Melee defence

18

bottom 5% of class

Weapon strength

18 base + 78 armour-piercing

96

top 1% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Seismic SnareHex (Area)active
  • Warp-QuakeDirect Damage (Area) · -25% Speed, Causes damage to combatants…active
  • Scurry Away!Augment · +10% Speedpassive
  • Strength in NumbersAugment · -10% Speed, +8 Melee Defence…passive

Upgrades

Bought with Mutagen

  • A Second Brain

    Flesh Augmentation · 25 Mutagen

    • Bound spell: "Death Frenzy"
    • Attribute: Encourage
    • Leadership: +5
    • Melee defence: -5
  • Bone Elongation

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Bonus vs Large: +10
    • Weapon strength: +20%
  • Hideous Disfigurement

    Flesh Augmentation · 25 Mutagen

    • Attribute: Causes Fear
    • Attribute: Causes Terror
    • Leadership: -5
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mind Control

    Flesh Augmentation · 25 Mutagen

    • Attribute: Immune to Psychology
    • Leadership: +5
    • Melee defence: -5
  • Nasty Inbreed

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Feral Rage"
    • Armour-piercing weapon damage: +5
    • Charge bonus: +20
  • Spider Senses

    Flesh Augmentation · 25 Mutagen

    • Melee attack: -5
    • Physical resistance: 20%
  • Accelerated Mitosis

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Cancerous Carapace

    Genetic Manipulation · 25 Mutagen

    • Armour: +20
    • Spell resistance: 15%
  • Enhanced Muscle Fibre

    Genetic Manipulation · 25 Mutagen

    • Attribute: Strider
    • Melee defence: +5
    • Speed: +15%
  • Mors-tosterone

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Frenzy"
  • Muscle Enlargement

    Genetic Manipulation · 25 Mutagen

    • Armour-piercing weapon damage: +5
    • Melee attack: +5
  • Smart Feeding

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Soldier Serum

    Genetic Manipulation · 25 Mutagen

    • Unit rank: +5
  • Stalker Senses

    Genetic Manipulation · 25 Mutagen

    • Attribute: Stalk
    • Attribute: Vanguard Deployment
  • Final Evolution

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)
  • Necroparasites

    Metabolism · 50 Mutagen

    • Ability: "Necroparasites"
  • Troll Spleen

    Metabolism · 50 Mutagen

    • Attribute: Perfect Vigour
    • Passive ability: "Regeneration"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 1.6% of the game's 194 infantry units in melee. Per 1,000 gold: 63.7 damage per second against Chaos Warriors; it lasts 24.9 s against one unit of them.

Loses to, at a similar price: Marauders of Nurgle (11.80× slower), Chaos Dwarf Warriors (10.82× slower), Orc Boyz (10.64× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Skaven units ranked.

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.