Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best Dwarfs units by the numbers

For each kind of unit, the Dwarfs units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (11)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Giant Slayers10,400
  2. 2Hammerers10,000
  3. 3Ironbreakers9,600

Highest melee attack

Melee attack on the unit card.

  1. 1Doomseekers54
  2. 2Giant Slayers48
  3. 3Hammerers46

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Hammerers55
  2. 2Doomseekers55
  3. 3Giant Slayers52

Most armour

Armour on the unit card.

  1. 1Ironbreakers125
  2. 2Longbeards100
  3. 3Hammerers100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Miners23,385
  2. 2Dwarf Warriors17,333
  3. 3Longbeards12,286

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Ironbreakers258 s
  2. 2Longbeards130 s
  3. 3Dwarf Warriors115 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Hammerers327
  2. 2Giant Slayers242
  3. 3Doomseekers191

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (10)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Thunderers (Grudge-Rakers)4,800
  2. 2Irondrakes4,107
  3. 3Slayer Pirates3,520

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Irondrakes (Trollhammer Torpedoes)170 m
  2. 2Rangers160 m
  3. 3Quarrellers160 m

Most armour

Armour on the unit card.

  1. 1Irondrakes125
  2. 2Quarrellers80
  3. 3Thunderers80

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Irondrakes5,867
  2. 2Thunderers (Grudge-Rakers)5,647
  3. 3Rangers (Great Weapons)5,333

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Thunderers (Grudge-Rakers)4,588
  2. 2Rangers (Great Weapons)4,583
  3. 3Slayer Pirates3,093

Compare the top 3 by missile damage per 1,000 gold side by side

War machines & artillery (10)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Flame Cannons2,088
  2. 2Gyrobombers2,027
  3. 3Gyrocopters (Brimstone Guns)1,600

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Grudge Throwers440 m
  2. 2Cannons440 m
  3. 3Bolt Throwers340 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Flame Cannons1,898
  2. 2Gyrocopters (Brimstone Guns)1,882
  3. 3Gyrobombers1,762

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Gyrobombers1,136
  2. 2Organ Guns980
  3. 3Flame Cannons965

Compare the top 3 by missile damage per 1,000 gold side by side

Every Dwarfs unit, with its full card: the Dwarfs roster. What each unit is strong or weak against: counters.