
Health
1,144 per model
4,576
bottom 48% of class
Armour
40
top 48% of class
Leadership
64
bottom 45% of class
Speed
20
bottom 1% of class
Melee attack
16
bottom 41% of class
Melee defence
20
top 32% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 42% of class
Charge bonus
2
bottom 3% of class
Ranged
Range
440 m
top 31% of class
Ammunition
22
bottom 20% of class
Missile damage
30 base + 140 AP, explosion 50 + 70 AP
290
top 39% of class
Reload time
20 s
top 36% of class
Damage per 10 s
145
bottom 31% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.
Who can field it
- Karaz-a-Karak
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.