Cannons vs Grudge Throwers
For the same gold, the shooting goes to Cannons: 72.9 s to shoot down the other side's gold worth, against 73.6 s the other way (every projectile hitting). Missile damage per 10 s on each other: Cannons 718, Grudge Throwers 532; cost 800 and 700 gold. In melee at equal gold, Grudge Throwers come out ahead. Base stats, patch 9.0.4.
| Cannons | Grudge Throwers | |
|---|---|---|
| 800 | 700 | |
| 4,476 | 4,576 | |
| 4 | 4 | |
| 40 | 40 | |
| 16 / 20 | 16 / 20 | |
| 28 (7) | 28 (7) | |
| 4.3 s | 4.3 s | |
| 6.3 | 6.3 | |
| 731.3 s | 715.3 s | |
| 835.7 s | 625.9 s | |
| 718 | 532 | |
| 3 | 5 | |
| 72.9 s | 73.6 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Cannons and Grudge Throwers. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked.

