Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Irondrakes (Trollhammer Torpedoes) unit card

Irondrakes (Trollhammer Torpedoes)

Missile infantry· Torpedo Missile Infantry· Tier 3· 28 models at Ultra size

Duel it in the combat calculator →

Irondrakes (Trollhammer Torpedoes) are Dwarfs missile infantry: 3,584 HP across 28 models, armour 125, melee attack 20, melee defence 27, weapon strength 20, range 170 m, missile damage 1,526 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_irondrakes_2. Patch 9.0.4, from the game's data tables.

Health

128 per model

3,584

bottom 1% of class

Armour

125

top 2% of class

Leadership

85

top 5% of class

Speed

26

bottom 4% of class

Melee attack

20

bottom 31% of class

Melee defence

27

top 44% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 7% of class

Charge bonus

6

bottom 33% of class

Ranged

Range

170 m

top 22% of class

Ammunition

18

bottom 20% of class

Missile damage

20 base + 75 AP, explosion 4 + 10 AP

109

top 6% of class

Reload time

20 s

bottom 1% of class

Damage per 10 s

55

top 17% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.