
Flame Cannons (Grudge Settlers)
War machine· Field Gun· Tier 3· 4 models (crew of 32) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Flame Cannons (Grudge Settlers) are Dwarfs war machine: 6,276 HP across 4 models, armour 125, melee attack 20, melee defence 27, weapon strength 20, range 280 m, missile damage 2,520 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. Unit key wh_main_dwf_art_flame_cannon_grudge_reward. Patch 9.0.4, from the game's data tables.
Health
1,569 per model
6,276
Armour
125
Leadership
85
Speed
25
Melee attack
20
Melee defence
27
Weapon strength
17 base + 3 armour-piercing
20
Charge bonus
6
Ranged
Range
280 m
Ammunition
25
Missile damage
54 base + 30 AP, explosion 15 + 6 AP, 6 projectiles per shot
105
Reload time
10 s
Damage per 10 s
630
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,520 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
- Light infantry-sized units — large, mass 2,120e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Gyrocopters (Trollhammers – Grudge Settlers)
- Armour-piercing — armour 125e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.