Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Flame Cannons (Grudge Settlers) unit card

Flame Cannons (Grudge Settlers)

War machine· Field Gun· Tier 3· 4 models (crew of 32) at Ultra size

Duel it in the combat calculator →

Flame Cannons (Grudge Settlers) are Dwarfs war machine: 6,276 HP across 4 models, armour 125, melee attack 20, melee defence 27, weapon strength 20, range 280 m, missile damage 2,520 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. Unit key wh_main_dwf_art_flame_cannon_grudge_reward. Patch 9.0.4, from the game's data tables.

Health

1,569 per model

6,276

top 27% of class

Armour

125

top 1% of class

Leadership

85

top 15% of class

Speed

25

top 38% of class

Melee attack

20

top 42% of class

Melee defence

27

top 11% of class

Weapon strength

17 base + 3 armour-piercing

20

bottom 8% of class

Charge bonus

6

top 30% of class

Ranged

Range

280 m

bottom 21% of class

Ammunition

25

top 31% of class

Missile damage

54 base + 30 AP, explosion 15 + 6 AP, 6 projectiles per shot

105

bottom 26% of class

Reload time

10 s

top 22% of class

Damage per 10 s

630

top 5% of class

Attributes

  • Cannot Run

    This unit cannot run and will only move at walking pace.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.