
Gyrobombers
War machine· Flying War Machine· Tier 3· 4 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gyrobombers are Dwarfs war machine: 4,248 HP across 4 models, armour 100, melee attack 40, melee defence 4, weapon strength 88, range 130 m, missile damage 2,027 per 10 s for the whole unit. It costs 1,150 in the campaign and in multiplayer. Unit key wh_main_dwf_veh_gyrobomber. Patch 9.0.4, from the game's data tables.
Health
1,062 per model
4,248
Armour
100
Leadership
64
Speed
90
Melee attack
40
Melee defence
4
Weapon strength
68 base + 20 armour-piercing
88
Charge bonus
30
Ranged
Range
130 m
Ammunition
30
Missile damage
4 base + 16 AP, explosion 14 + 4 AP, 8 projectiles per shot
38
Reload time
6 s
Damage per 10 s
507
Attributes
- Can Fly
This unit can fly.
Abilities
- Gyrobomber BombBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeGyrobomber BombBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaPowerful explosionCooldown 0.1 s · Duration 0.1 s · 11 usesThe Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Counters
Good against
- Heavily armoured units — 16 of 20 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 2,027 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Gyrocopters (Trollhammers – Grudge Settlers)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dwarfs: Yoked Carnosaur, Thunderbarge
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Gyrobombers vs Gyrocopters
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh_main_dwf_veh_gyrobomber_malakai: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.