Health
1,062 per model
4,248
bottom 15% of class
Armour
100
top 24% of class
Leadership
64
bottom 45% of class
Speed
90
top 8% of class
Melee attack
40
top 5% of class
Melee defence
4
bottom 1% of class
Weapon strength
68 base + 20 armour-piercing
88
top 27% of class
Charge bonus
30
top 18% of class
Ranged
Range
130 m
bottom 15% of class
Ammunition
30
top 15% of class
Missile damage
4 base + 16 AP, explosion 14 + 4 AP, 8 projectiles per shot
38
bottom 7% of class
Reload time
6 s
bottom 2% of class
Damage per 10 s
507
top 15% of class
Attributes

Can Fly
This unit can fly.
Abilities
Gyrobomber BombBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeGyrobomber BombBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaPowerful explosionCooldown 0.1 s · Duration 0.1 s · 11 usesThe Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Who can field it
- Karaz-a-Karak
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_main_dwf_veh_gyrobomber_malakai).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.