Gyrobombers vs Gyrocopters
For the same gold, the shooting goes to Gyrobombers: 46.7 s to shoot down the other side's gold worth, against 80.4 s the other way (every projectile hitting). Missile damage per 10 s on each other: Gyrobombers 1,307, Gyrocopters 368; cost 1,150 and 800 gold. In melee at equal gold, Gyrocopters come out ahead. Base stats, patch 9.0.4.
| Gyrobombers | Gyrocopters | |
|---|---|---|
| 1,150 | 800 | |
| 4,248 | 4,248 | |
| 4 | 12 | |
| 100 | 100 | |
| 40 / 4 | 30 / 6 | |
| 88 (20) | 50 (12) | |
| 3.2 s | 3.2 s | |
| 31.9 | 49.2 | |
| 133.1 s | 86.4 s | |
| 191.4 s | 60.1 s | |
| 1,307 | 368 | |
| 6 | 15 | |
| 46.7 s | 80.4 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Gyrobombers and Gyrocopters. Blow by blow, with charge and shields: combat calculator. Dwarf units ranked.

