Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gyrocopters unit card

Gyrocopters

War machine· Flying War Machine· Tier 2· 12 models at Ultra size

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Gyrocopters are Dwarfs war machine: 4,248 HP across 12 models, armour 100, melee attack 30, melee defence 6, weapon strength 50, range 100 m, missile damage 480 per 10 s for the whole unit. It costs 800 in the campaign and in multiplayer. Unit key wh_main_dwf_veh_gyrocopter_0. Patch 9.0.4, from the game's data tables.

Health

354 per model

4,248

bottom 15% of class

Armour

100

top 24% of class

Leadership

64

bottom 45% of class

Speed

100

top 5% of class

Melee attack

30

top 23% of class

Melee defence

6

bottom 5% of class

Weapon strength

38 base + 12 armour-piercing

50

top 33% of class

Charge bonus

25

top 26% of class

Ranged

Range

100 m

bottom 8% of class

Ammunition

25

top 31% of class

Missile damage

8 base + 18 AP, explosion 2 + 4 AP

32

bottom 2% of class

Reload time

8 s

top 5% of class

Damage per 10 s

40

bottom 1% of class

Attributes

Abilities

  • Gyrocopter BombBombardment · Strong vs multiple combatants, Weak vs a single combatant…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Gyrocopters vs Gyrobombers

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh_main_dwf_veh_gyrocopter_0_malakai: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc25_dwf_veh_gyrocopter_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.