Health
68 per model
5,440
Armour
shield blocks 35% of frontal missiles
40
Leadership
60
Speed
33
Melee attack
18
Melee defence
26
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
4
Ranged
Range
160 m
Ammunition
18
Missile damage
18 base + 6 AP
24
Reload time
13 s
Damage per 10 s
18
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Stalk
This unit can move hidden in any terrain.
Every version of Rangers
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DwarfsMissile Infantry | 5,440 | 80 | 40 | 60 | 33 | 18 | 26 | 28 | 4 | 525 | 131 | wh_dlc06_dwf_inf_rangers_0 |
| High ElvesDual Sword Infantry | 7,560 | 120 | 30 | 70 | 40 | 30 | 24 | 31 | 20 | 600 | 150 | wh2_dlc15_hef_inf_rangers_0 |
Who can field it
- Karaz-a-Karak
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.