
Rangers
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Rangers are Dwarfs and High Elves missile infantry: 5,440 HP across 80 models, armour 40, melee attack 18, melee defence 26, weapon strength 28, range 160 m, missile damage 1,477 per 10 s for the whole unit. It costs 525 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_rangers_0. Patch 9.0.4, from the game's data tables.
Health
68 per model
5,440
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
40
Leadership
60
Speed
33
Melee attack
18
Melee defence
26
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
4
Ranged
Range
160 m
Ammunition
18
Missile damage
18 base + 6 AP
24
Reload time
13 s
Damage per 10 s
18
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Stalk
This unit can move hidden in any terrain.
Counters
Good against
- Lightly armoured units without shields — 1,477 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 120e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Rangers vs Quarrellers
Every version of Rangers
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DwarfsMissile Infantry | 5,440 | 80 | 40 | 60 | 33 | 18 | 26 | 28 | 4 | 525 | 131 | wh_dlc06_dwf_inf_rangers_0 |
| High ElvesDual Sword Infantry | 7,560 | 120 | 30 | 70 | 40 | 30 | 24 | 31 | 20 | 600 | 150 | wh2_dlc15_hef_inf_rangers_0 |
Who can field it
- Dwarfs · Karaz-a-Karak
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.