
Thunderers
Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Thunderers are Dwarfs missile infantry: 5,680 HP across 80 models, armour 80, melee attack 20, melee defence 28, weapon strength 28, range 145 m, missile damage 1,354 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_thunderers_0. Patch 9.0.4, from the game's data tables.
Health
71 per model
5,680
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
80
Leadership
64
Speed
28
Melee attack
20
Melee defence
28
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
4
Ranged
Range
145 m
Ammunition
22
Missile damage
5 base + 17 AP
22
Reload time
13 s
Damage per 10 s
17
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 17 of 22 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 1,354 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dwarfs: Doomseekers
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Steam Tank, Thundertusk · Dwarfs: Thunderbarge, Yoked Carnosaur
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Thunderers vs Irondrakes · Thunderers vs Quarrellers
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.