Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Rangers (Great Weapons) unit card

Rangers (Great Weapons)

Missile infantry· Close-Quarters Infantry· Tier 2· 80 models at Ultra size

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Rangers (Great Weapons) are Dwarfs missile infantry: 5,440 HP across 80 models, armour 40, melee attack 22, melee defence 20, weapon strength 32, range 80 m, missile damage 3,200 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_dwf_inf_rangers_1. Patch 9.0.4, from the game's data tables.

Health

68 per model

5,440

bottom 20% of class

Armour

40

top 44% of class

Leadership

60

bottom 44% of class

Speed

33

bottom 22% of class

Melee attack

22

bottom 43% of class

Melee defence

20

bottom 27% of class

Weapon strength

8 base + 24 armour-piercing

32

top 32% of class

Charge bonus

16

top 21% of class

Ranged

Range

80 m

bottom 8% of class

Ammunition

12

bottom 9% of class

Missile damage

6 base + 26 AP

32

top 22% of class

Reload time

8 s

top 25% of class

Damage per 10 s

40

top 22% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.