Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gyrocopters (Brimstone Guns) unit card

Gyrocopters (Brimstone Guns)

War machine· Flying War Machine· Tier 2· 12 models at Ultra size

Duel it in the combat calculator →

Gyrocopters (Brimstone Guns) are Dwarfs war machine: 4,248 HP across 12 models, armour 100, melee attack 30, melee defence 6, weapon strength 50, range 60 m, missile damage 1,600 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. Unit key wh_main_dwf_veh_gyrocopter_1. Patch 9.0.4, from the game's data tables.

Health

354 per model

4,248

bottom 15% of class

Armour

100

top 24% of class

Leadership

64

bottom 45% of class

Speed

100

top 5% of class

Melee attack

30

top 23% of class

Melee defence

6

bottom 5% of class

Weapon strength

38 base + 12 armour-piercing

50

top 33% of class

Charge bonus

25

top 26% of class

Ranged

Range

60 m

bottom 3% of class

Ammunition

60

top 1% of class

Missile damage

14 base + 4 AP, explosion 10 + 2 AP, 4 projectiles per shot

30

bottom 1% of class

Reload time

9 s

top 8% of class

Damage per 10 s

133

bottom 23% of class

Attributes

Abilities

  • Gyrocopter BombBombardment · Strong vs multiple combatants, Weak vs a single combatant…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh_main_dwf_veh_gyrocopter_1_malakai: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.