Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Quarrellers unit card

Quarrellers

Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size

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Quarrellers are Dwarfs missile infantry: 5,600 HP across 80 models, armour 80, melee attack 18, melee defence 28, weapon strength 28, range 160 m, missile damage 1,477 per 10 s for the whole unit. It costs 550 in the campaign and in multiplayer. Unit key wh_main_dwf_inf_quarrellers_0. Patch 9.0.4, from the game's data tables.

Health

70 per model

5,600

bottom 24% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

80

top 22% of class

Leadership

64

top 44% of class

Speed

28

bottom 9% of class

Melee attack

18

bottom 23% of class

Melee defence

28

top 38% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 6 AP

24

top 40% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Quarrellers vs Rangers · Quarrellers vs Thunderers

Who can field it

  • Dwarfs · Karaz-a-Karak

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.